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Post by Hiro Fukudome on Oct 27, 2009 20:18:32 GMT -5
to learn wind release, must know this first:
* Fuuton no Jutsu (Wind Release Skill) Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly. Limit: ---
To master, learn this when given permission:
Wind Mastery
* Awaikaze [Fleeting Wind] Rank: "B" Rank Skill: Ninjutsu, Passive, Mastery. Effect: Allows wind techniques performed by someone who has obtained a mastery of Fuuton to move at twice their natural speed. Special: A passive ability gained automatically. Drawback: --- Description: The masters of Fuuton no Jutsu are often known as Shunshin no Kami, or Gods of Speed when using their powerful wind techniques. By focusing upon a common aspect within wind techniques, the user will then release their wind techniques shaped slightly differently, allowing them to move up to twice as fast as they normally would. Limit: Must have up to 500 TP in Fuuton techniques. Once this is done, this technique is gained automatically.
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Post by Hiro Fukudome on Oct 27, 2009 20:19:03 GMT -5
”D” Ranked Techniques
* Fuuton: Suiran Reppu (Wind Release: Verdant Mountain's Violent Wind) Rank: "D", "C", "B", "A", "S" Rank Skill: NinJutsu Effect: A wind technique using winds to lift and control a certain amount of weapons or people using powerful and at some points violent winds after utilizing the wind release. However, this can only be done to a certain extent. Special: "Handseals" Drawback: Must be learned multiple times, last handseal must be held for the technique to work. Once the seal is broken the technique will end. Description: Performing the necessary handseals, the user will affix their wind release chakra and summon a small to large amount of powerful wind around a certain number of objects. At this point they can be suspended and controlled, moved through the air. However, the ability and amount of things possible to be moved varies along the rank learned for the technique. The winds if commanded can be very dangerous at any point in time, however it may only maim or move. When first learned at "D" Rank, the user is capable of having lifting a total of 10lbs. When dealing with weaponry, the weight of each weapon will be added together to result in the max; same with shinobi. When "C" Rank is reached the user is capable of lifting 50lbs. At "B" Rank, 200; At "A" Rank, 500; and finally at "S" Rank, 1000lbs. Limit: Must have Wind Release
* Fuuton Kaze no Senbon (Needles of the Wind) Rank: "D" Skill: NinJutsu Effect: User hurls a mixture of senbon needles in the form of wind to cut into the opponent. Special: "Handseals" Drawback: --- Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. This technique may be blocked by large objects, however something small such as a sword, or a staff will allow the needles to seperate still moving towards the object it was originally sent to. Not a powerful technique as the user is capable of hurling up to ten senbon wind needles that gives out minor cuts. However this could be used as a more of a set up technique to allow the user to perform a more dangerous technique. Limit: Must have the Wind Release
* Kaze Ya no Jutsu (Wind Arrow Technique) Rank: "D" Skill: NinJutsu Effect: User is capable of breathing inwards and exerting outwards a large like arrow to pierce into the opponent's body. Special: User takes in a deep breathe filling their lungs with air. Drawback: Only one may be created at a time. Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. This arrow may be blocked as it is just a large consumption of wind, however it can not be deflected away. This means that the object must be large in size enough to defend from one against the wind. The size of the arrow is the size of the opponent's mouth with the length of three feet as it can travel up to the distance of twenty meters. This technique is used for short range to steer an opponent away from the user. Limit: Must have the Wind Release
* Fuuton: Chibikazekiri no Jutsu (Wind Release: Tiny Wind Drill Technique) Rank: D Skill: Ninjutsu Effect: The user sends a small burst of wind that spins like a drill towards an opponent. Special: Handseals Drawback: It is small, thus not capable of doing a ton of damage. Description: The user performs the handseals and then extends their right or left arm. From that arm, a small burst of air will escape. It begins spinning rapidly as it moves with speed towards the opponent. It will drill against whatever it hits for a matter of a round before dissipating into nothing. This technique is capable of being used within the distance of ten meters. This technique is considered to be an extensive punching like technique. Limit: Must have Wind Release
* Futon: Eatama Rank: D Skill: Ninjutsu Effect: Creates a ball of air about the size of a beach ball. It does no damage but is useful for sitting on and escaping from a dangerous situation quickly. This ball is also handy as while riding it you can ride up walls, ceilings, water, hot ground and cold ground without harm. Special: Handseals Drawback: Really None Description: The user quickly performs the simple handseals, horse then serpent then extends there hand under them palm extended as almost instantaneously, air forms into a ball under them. They can then sit on the ball and scoot away quickly or ride it across hostile terrain or up steep cliffs. Limit: Must have Wind Release. The ball continues to use chakra as long as it remains active but only a small amount, two points of chakra per turn.
* Futon: Ashisui-pu Rank: D - C Skill: Ninjutsu Effect: Creates a waves of air along the ground that can trip the opponent or cause them to lose there balance. Special: Handseals Drawback: Anyone in front of the user will be effected by the jutsu, friend or foe. Can be jumped over but as the jutsu itself is invisible only a keen eye seeing grass sway or dirt move from the wind will be able to pick up on it in time. Description: The user forms the handseals gathering chakra to there pointer fingers. When they get to the Horse handseal the user blows lightly on his pointer fingers creating a small gust of wind on the ground causing the opponent or anyone in front of the user to be tripped or lose there balance. Limit: Must have Wind Release
* Futon: Kazepusshu Rank: D Skill: Taijutsu Effect: When the user pushes out with there palm, creates a small funnel of air that can push the opponent back or over, but it causes little if any pain. This however can be a very annoying jutsu. Special: -- Drawback: -- Description: The user quickly gathers a small amount of chakra to there hand and pushes it outward with there palm as a small funnel/gust of air blows out with enough force to push the opponent back or off balance. Limit: Must have Wind Release.
* Wind Trip Wire Technique Rank: D Skill: Ninjutsu Effect: user creates a wind trap on the floor that causes the opponent's feet to slip from under him. Special: --- Drawback: The trap will end when the opponent slips on it. The wire can only be attached to a solid object. Once in place, the user cannot attempt to move it from its normal spot or it will break. It only lasts for five posts. Description: The user takes a deep breath. While gathering oxygen, the user mixes chakra into their lungs. When enough chakra has been gathered, the user whistles the chakra out onto one solid object all the way to another to keep it in place. The chakra becomes a type of web thread that sticks to a solid object. The chakra causes a wind current to circulate around it which if tripped, the opponent slips and falls. Limit: Wind Release
* Fuuton: Kaze Wangetsu no Jutsu (Wind Release: Wind Crescent Technique) Rank: "D", "C", "B", "A", "S" Skill: Ninjutsu, Defensive Effect: Creates a cone of pressurized air that extends from the user's hands. Special: "Hand Seals" Drawback: The strength of the crescent is dependent completely upon the user's rank of this technique. Has little offensive capability besides potentially knocking an opponent away from the user. Description: A Ninjutsu technique that utilizes the Wind Release. Performing the correct handseals, the user will channel chakra throughout their arms. This chakra begins to quickly wrap itself around the user's arms, mingling with the flowing currents of air around the user. Then, extending their arms forward, the user will perform a motion similar to a swimming stroke with their arms, moving them in a crescent shape in front of him or her. This quick movement will release the built up wind in a cone form towards the targeted location. The "D" Rank technique is capable of extending forward about five meters and is capable of pushing over something that weights fifty pounds or under, as well as small projectile weapons. For each Rank of the technique that the user learns, double the distance and weight capable of being pushed. (Ex: "C" would be ten meters and one hundred pounds, "B" would be twenty meters and two hundred pounds, "A" would be forty meters and four hundred pounds, and "S" would be eighty meters and eight hundred pounds.) Limit: Must have the Wind Release.
* Fuuton: Sakasa Houi no Jutsu (Wind Release: Reverse Direction Technique) Rank: "D", "C", "B", "A", "S" Skill: Ninjutsu, Counter Defense Effect: Creates a great tunnel of wind which reverses the direction of an oncoming attack. Special: "Hand Seals" Drawback: Does not effect Taijutsu or Genjutsu. Description: By performing the correct hand seals, the user will channel chakra along the lengths of both of his or her arms. Then, when an attack is incoming, the user will extend both of their arms and release the swirling tunnel of wind towards the attack. The wind will envelop the attack and then drag it backwards towards the opposite direction. The reversed attack can only travel for five meters for every rank of the technique that the user has, plus an additional ten meters if the user becomes a Wind Master. Requires the user to have the same rank of this technique as the rank of the technique that is being countered. Limit: Must have the Wind Release.
* Fuuton: Wind Shuriken Strike- Rank: D Skill: "Handseal" Effect: The shuriken are capable of shifting small projectiles (kunai, shuriken, senbon), and doing small cuts. It can also be used to quicken thrown objects, increasing there speed by a bit. Other than windmill shuriken or wind dove strike this jutsu focuses on minimum chakra. Special: "Handseal"-Ram or Tiger Drawback: N/A Description: After performing the single handseal the user holds out one of there hands and begins to form a spinning wind shuriken about the size of 3-5 inches long and then throw it at wherever. This process takes manipulating wind chakra and then focusing it, making it similar to the regular shuriken. After making it the user may throw 4 more without the use of a handseal. To gain extra amount of throws you must train the jutsu again. You may train it up to 5 more times. The wind shuriken are like little strokes of sharp wind once thrown. They can reach the distance of 20 meters before turning into a stroke of wind. The wind shuriken are like the wind so sorta hard to see, except through the small distortion it creates in the air and by chakra sight. Limit: Need Wind Release An Needles of wind. Maximum when learned, five. Can be trained up to 5 times to a = of 10 shurikens max when trained.
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Post by Hiro Fukudome on Oct 27, 2009 20:19:28 GMT -5
"C" Ranked Techniques
* Fuuton: Suberiyasui Reppu no Jutsu (Wind Release: Slippery Gale Technique) Rank: "C" Rank Skill: Ninjutsu, Offensive Effect: Sends a burst of wind around the ground meant to knock an opponent over. Special: "Hand Seals" Drawback: The user is capable of getting caught within the tripping blast as well. Description: A Ninjutsu technique utilizing the Wind Element, Suberiyasui Reppu is performed by the user channeling chakra to one of their feet after doing the correct hand seals. With the chakra rushing towards one of the user's feet, the user will then stomp on the ground with that foot, creating a wide one hundred and eighty degree arc of fast-moving wind that, instead of attacking the ground underneath the opponent, attacks the opponent his or herself. This technique is often performed after the user has already used Fuusajin so that the opponent's footing is completely sacrificed. The arc expansion continues for twenty meters, is increased by five meters for every rank above "D" Class that the user has obtained, and also increases by an additional ten meters if the user becomes a Wind Master. Limit: Must know Fuuton: Fuusajin.
* Fuuton: Eiei Arashi no Jutsu (Wind Release: Dragging Tempest Technique) Rank: "C", "B" Skill: Ninjutsu, Offensive Effect: Creates a fast moving burst of wind that attacks the opponent from behind and attempts to drag them forward. Special: "Hand Seals" to perform; Ram seal to activate. Drawback: In order for the technique to reach full strength, the user must perform it and then allow it to build up before releasing it. Description: A powerful Wind-based Ninjutsu technique, Eiei Arashi attacks in a very non-conventional manner. After the user has performed the correct handseals, they will release their chakra out into the atmosphere, allowing it to flow behind the opponent. Depending upon the amount of time spent charging the technique, the user becomes capable of releasing a strong burst of wind to the opponent's back with the intention of dragging them forward. With the "C" Rank of this technique, the technique may be charged for three turns. For each turn that the technique charges, its total capable traveling distance increases by five meters for a maximum of fifteen meters and its pulling strength increases by fifty pounds for a maximum of one hundred and fifty pounds. At "B" Rank, the technique is capable of charging for up to five turns. For every turn that the technique charges, its total traveling distance increases by ten meters and its' pulling strength increases by one hundred pounds, for a maximum of fifty meters and five hundred pounds. These amounts increase by an additional five meters / fifty pounds a charge if the user becomes a master of the Wind Release. Limit: Must have the Wind Release.
* Fuuton: Kaze Kiritori no Jutsu (Wind Release: Wind Cutting Technique) Rank: "C" Rank Skill: Ninjutsu Effect: Creates a number of small cutting bursts of wind that target the area around the user's feet. Special: "Hand Seals" Drawback: If used without care, the technique is capable of injuring the user's legs. Description: A ninjutsu technique utilizing Fuuton, the Wind Release, the technique is performed by the user piecing together the correct handseals for the technique. Then, molding their chakra, they will release a number of small, inch-long spinning crescents of wind equaling five per difficulty class of the user. These tiny crescents of wind move around the user's legs, going in a circular fashion from the waist until they reach the bottom of the user's leg, where the sole of the foot touches the ground. The technique is used primarily in order to disable immobilizing techniques that have stricken the opponent from below. If the user is a Wind Master, then the number of wind crescents capable of being created increases by five. In order to cut through a D rank immobilizing technique, the user needs five wind crescents. Each rank beyond that requires five additional wind crescents to be created in order to cut through it. Limit: Must have Fuuton no Jutsu.
* Fuuton - Fuusajin (Dust Wind) Rank: "C" Skill: NinJutsu Effect: Using a fan or with the correct elemental affinity, the user can blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby. Special: User must give a full swing with a long weapon three feet or larger, or arm. Drawback: Depending on the user's class level depends on the user's capability of using this technique. Description: The user is capable of using a fan, or a weapon that is longer then that of three feet to perform, or even their arm. When the performs this technique they quickly attack within a distance of twenty meters in cone form. When the user is higher then that of "D" Class the distance increases by five meters. If the user becomes a master of the wind release it increases by additional Ten Meters. This technique is supposed to blow all types of debris along the floor up into the air covering their area before settling down in a loose form to allow the user to attack with stronger attacks as the opponent's footing would be somewhat unbalanced due to the non sturdy footing along the ground that came from the attack. Limit: Must have the Wind Release. Must have dust, sand or loosen dirt around.
* Fuuton - Daitoppa (Great Breakthrough) Rank: "C" Skill: NinJutsu Effect: User hurls out a large blast of wind capable of leveling almost anything within its path. Special: "Handseals" Drawback: --- Description: User performs the handseals as they take in a deep breathe. Holding it for a brief moment they quickly exert it as a large blast of air the size of the user's head, and double the length is sent out towards the opponent within the distance of twenty five meters. This technique is capable of crushing an opponent's ribs if hit directly, or capable of dislocating a shoulder if hit along the shoulder. This technique is sometimes used to break down large doors, or to smack an opponent away from the user when the user comes into a bind. Depending on the user's class level depends on the distance this technique may be used. When the user is "D" class the distance is that of twenty five meters. Each class the user is higher then that of "D" The distance increases by five meters. When the user masters the art of wind, the blast increases by doubling it size as the distance is increased by ten meters. Limit: Must have the Wind Release, Must know Fuuton Kaze no Senbon (Needles of the Wind), Must know Kaze Ya no Jutsu (Wind Arrow Technique)
* Fuuton: Ranboukazenenten (Violent Wind Twisting) Rank: C Skill: Ninjutsu Effect: The user spins on their heels three times, each spin releasing a violent burst of wind from all directions that is used to repel incoming attacks or push enemies away from them. Special: Handseal Drawback: The user can become dizzy after this attack, slowing their reaction times. Description: The user performs the handseals and then applies chakra to their feet. They thin spin on their heels a total of three times. Each spin releases a violent burst of air that extends about eight feet out. This burst of air is used to displace incoming projectiles and possibly jutsu, depending on the opposing jutsu’s strength and element. (i.e. water or fire would be easy to disperse versus earth which would be difficult due to weight and density). This jutsu is also used to knock opponents who come to close to the user away from them. The user is capable of going into D rank training as many times as they want, each time increasing the number of their spins by one and thus the number of air bursts by one. Limit: Must have Wind Release
* Fuuton: Kazekouhaiheki (Wind Release: Wind Release Burst) Rank: C Skill: Ninjutsu Effect: The user coats their primary weapon or other attacking object in chakra. When this object makes contact with another solid object, it emits a burst of wind meant to knock the opponent over. Special: Handseals Drawback: Only has three charges; the gust isn’t strong enough to inflict any real pain on the opponent, just knock them over or push them back. Description: The user performs the handseals, which coats their weapon of choice with a thick layer of chakra. When the object comes into contact with another tangible object, it sends out a burst of wind meant to knock it away. Limit: Must have Wind Release
* Fuuton: Kamisorikaze (Wind Release: Razor Wind) Rank: C Skill: Ninjutsu Effect: Creates a small domain a centralized area. This technique is used to cut, and push back opponents that are within the same sphere distance as the user in which is capable of performing the technique. Special: Handseals slamming hand onto the ground. Drawback: Effects allies caught within it as well. Description: The user performs the handseals and them slams their right hand onto the ground. Immediately, a burst of wind extends outwards, forming a dome of violently spinning and twisting wind. This effect lasts until the user takes their hand off of the ground or one turn, whichever occurs first. This technique is capable of sending the opponent flying off into the distance of half of the user's capability of performing this technique. The technique's distance depends on the user's class level. When first learned the user is capable of performing this technique within the distance of ten meters. For each class level the user is higher then that of "D" class the distance increases by ten meters, as one who masters the art of the Wind Release adds in an extra ten meters. Limit: Must have Wind Release
* Slyph’s Orb Rank: “C” Rank Skill: Ninjutsu, Offensive Effect: Causes a small burst of wind to shoot forth from the user’s hand in the shape of an orb. Special: “Hand Seals” Drawback: The attack is clearly visible, causing distortion as the orb moves forward. Description: The Slyph’s Orb is a wind-based ninjutsu in which the user will project a burst of wind, shaped with chakra to resemble an orb, in a straight line towards a target. The user will perform the handseals, gathering the required chakra as they create a small vacuum around their hand. The air, once gathered, will compress itself into the shape of an orb, about six inches in diameter. It is then launched from the user’s hand by the user extending their arm forward in a punching-like motion. The orb itself will move quickly, its’ speed as the orb travels causing a great amount of distortion in the atmosphere. It is capable of easily dispersing most secondary weapons and, in fact, is capable of dragging those said weapons along with them as the orb moves forward. Capable of traveling a maximum distance of ten meters, it will travel at a speed of around 2 meters per second, and then the orb will reach its’ final destination and burst five feet in radius, creating a centralized air explosion that is powerful enough only to knock over objects weighing less than 200 lbs. The main use of this ability is to catch opponent’s secondary weapons as they launch them, or, perhaps, use after your own secondary weapons are thrown, and then cause them to be flung about in all directions at the end of the burst. If at any point the Slyph’s Orb is incapable of moving forward, the burst will be prematurely activated. Limit: Must have the Wind Release.
o Name: Slyph’s Orb: Distance Training Rank: “D” Rank, Possible Repetition (Maximum 5 Times) Skill: Ninjutsu, Offensive Effect: Increases the maximum distance of the Slyph’s Orb by 2 meters. Special: Dedicated training to sending the attack further. Drawback: N/A Description: This special training method allows the user to increase the maximum distance that the Slyph’s Orb is capable of traveling by two (2) meters. This training may only be learned a maximum number of five times. Limit: Requires Slyph’s Orb.
o Slyph’s Orb: Size Increase Training Rank: “D” Rank, Possible Repetition (Maximum 6 Times) Skill: Ninjutsu, Offensive Effect: Increases the physical size of the Slyph’s Orb by one inch diameter. Special: Dedicated training in increasing the size of the Slyph’s Orb. Drawback: N/A Description: This special training method allows the user to increase the physical size of the slyph’s orb. This means that as the orb is moving forward, it is capable of catching more secondary weapons within its’ wake. This training also slightly increases the ending burst of the jutsu, increasing the radius of the burst by six inches. This training method is only capable of being repeated a maximum number of six (6) times. Limit: Requires Slyph’s Orb.
o Slyph’s Orb: Burst Size Increase Training Rank: “D” Rank, Possible Repetition (Maximum 4 Times) Skill: Ninjutsu, Offensive Effect: Increases the size of the ending burst of the Slyph’s Orb by one foot radius. Special: Dedicated training in increasing the strength of the ending burst of the Slyph’s Orb. Drawback: N/A Description: This special training method allows the user to increase the size of the ending burst of the Slyph's Orb. This means that at the end of the technique, the size of the burst, and subsequently the strength of the burst, will be greater. Each time this ability is learned, the ending burst of the Slyph’s Orb increases one foot in radius. For every foot of radius that the Orb’s burst increases in, it becomes capable of knocking over another 50 lbs. worth of weight. Limit: Must know the Slyph’s Orb.
o Slyph’s Orb: Speed Training Rank: “C” Rank, Possible Repetition (Maximum 3 Times) Skill: Ninjutsu, Offensive Effect: Increases the speed in which the Slyph’s Orb travels by 1 meter/second. Special: Dedicated training in increasing the speed in which the Slyph’s Orb moves. Drawback: N/A Description: This special training method allows the user to increase the speed in which the Slyph’s Orb can move. This means that it stands a greater chance at striking the opponent who is attempting to dodge the attack. Each time this ability is trained, increase the speed in which the orb travels by 1 meter/second. This ability can only be learned a maximum of three (3) times. Limit: Must know the Slyph’s Orb.
* Slyph’s Orb: Rift Rank: “D” Rank Skill: Ninjutsu, Offensive Effect: Causes the air burst of the Slyph’s Orb to happen prematurely. Special: “Hand Seals”- Ram Drawback: Causes the Slyph’s Orb to dissipate, thus it is not traveling its’ full distance. Description: After launching a Slyph’s Orb, the user is now capable of using their control over their own chakra to cause the Orb to stop moving and instead force the Slyph’s Orb to burst open, flinging whatever secondary weapons the attack has managed to pick up in all directions. This ability can be used tactically in order to catch an opponent off-guard with the air burst or for numerous other reasons. Limit: Must know the Slyph’s Orb.
* Wind Surf Rank: C Skill: NinJutsu Effect: Use wind to surf on land. Special: Hand seals: Rabbit Drawback: None Description:The user focuses their chakra to their feet. Then they are able to adjust thier body and weight to the winds current. After that they push their chakra to the back to of their feet in the direction they want to travel. Limit: Must have Wind Release
* Futon: Bukisuraisu Rank: C Skill: Taijutsu Effect: Using a weapon or ones hand, the user slash's the air creating a sickle shaped gust of wind mixed with chakra that speeds out cutting anything in its way before eventually dissapitating. Special: --- Drawback: Accuracy counts and as the gust keep moving, they can damage anything in the area. Description: Not to be confused with Temari's Kamaitachi no Jutsu which requires a fan. The user gathers chakra to there hands or weapon and slash the air, diagonally in front of them with much force as a sickle shaped gust of wind blows out incredibly fast. It can cut down opponents, inflicting a moderate amount of damage and chop down trees. It has even been known to cut through rock when used with enough force. Can also repel weapons and even sound waves. Limit: Must have Wind Release
* Futon: Meimei Hei Rank: C Skill: Ninjutsu Effect: Creates an invisible wall of high pressure air anywhere on the battlefield. Multiples ones can be placed creating for an extremely good defense and a confusing time for opponents who keep running into walls. Special: Handseals Drawback: Can be seen through by Byakuugen and Sharingan. Description: The user creates the bird handseal and pushes outward creating the wall. This is useful for a quick defense when an opponent is running towards you or to scatter around the battlefield to trap or confuse then opponent. Limit: Must have wind release.
* Futon: Torihouto Rank: C Skill: Ninjutsu Effect: Gathering chakra to the users limbs the user gains extremely strong amounts of air underneath them allowing them to float in the air in a sort of flight. When the user is in the air, it resembles walking on water. Altitude can be altered by jumping. However this is not flight as the user can only move up or down however the user can fall and glide. Special: -- Drawback: Uses up a fair amount of chakra. Dangerous to use in storms. The jutsu makes the user feel weightless which can be nauseating. Description: The user gathers their chakra to there limbs evoking air to swell around there legs and arms, mainly there feet as they begin to feel weightless. With a large jump they soar into the air and wherever they stop at is where they remain as they float, normally one leg down and one leg curled up in front of them. They can jump again and again to gain higher altitude. To go down, the user merely dives or in better terms makes there feet higher then there head. Although one cannot fly you can straighten your body with your feet slightly higher then your head so the user falls but glides as they do which can gain a few miles before reaching the ground. Limit: Must have Wind Release.
* Fuuton - Fuukiritori no Jutsu (Cutting Wind) Rank: C Rank, Offensive (CJ) Skill: Ninjutsu Special: Needs the use of a sword-like weapon. "Hand Seals" Description: While holding a sword or similar weapon, the hand seals are performed. The Chakra is gathered in the sword hand, waiting for a sword strike in the air - the sword is then used in a wide arc swing towards the target, and the chakra is released through the blade into the air, sending out a cutting wind at the target - it causes a little damage and is capable of knocking them back or onto the ground. Limits: Other than needing to be used through a weapon, it is more of a mid-range attack Jutsu, losing most of its power at long range and not gaining enough strength at close range. Requires Wind Release.
* Futon- Kaze Kage (Wind style-Wind cage) Rank: C, B Skill: Ninjutsu Effect: The user creates a large cage of wind, about 10 feet long and 10 feet wide. The wind spins around in a constant motion, making it almost impossible for anything to pass in and out of it. Sound is also impossible to pass through the barrier therefore anyone inside cannot hear anything on the outside, and vice versa. The B-rank version however, has wind continue to move around at a high rate inside of the cage, throwing whatever is in side of it around and cut it up. The cage can only be held for up to 5 posts. Special: Handseals Drawback: The cage cannot move, and the jutsu user cannot move while he/she is holding the jutsu. If the jutsu user is disrupted while the jutsu is in place the jutsu will be disrupted and the cage will go away. Description: The user performs a series of handsigns and stop on the tiger symbol. A cage of wind will form wherever the caster wishes it to be, as long as it is within 20 feet of the user. The cage will begin spinning faster and faster around the selected area until a cage is formed. The cage will remain for as long as the user wishes, but will automatically disappear after 5 posts. The cage of wind will spin up to about 100 miles an hour creating a very powerful barrier. If the user learns the B-rank version wind will also be inside the cage, shooting around back and forth at a rate of 50 miles an hour and cutting up whatever is inside it. Limit: Must have wind release
* Fuuton • Reppushou Rank: "C" Skill: NinJutsu [Fuuton] Effect: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, one will send a strong gust of wind towards his target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness. Special: "Hand Seals" Drawback: -- Description: The user forms the hand seals, then slams their palms together. This creates a large gust of wind, which shoots forth at the opponent to send them flying backwards. If a projectile has been thrown, this jutsu can be used to send that forward with more speed and power to hit the opponent. Limit: Fuuton no Jutsu
* Dogou hari no jutsu (Roar of Needles) Rank: C Skill: Ninjutsu Effect: This attack is a cone area affect type attack. The user inhales air while forming the three seals. (It basically looks like they are going to perform Sauskes Katon no jutsu.) The user then exhales by roaring aloud in the direction they wish to attack in, damaging that area with a thousand or more needles. Special: Handseals Drawback: Multiple uses (such as 3-6 times of use) of this jutsu could cause the user to pass out from an irregular breathing pattern. Description: A huge blast of air shoots out of the users mouth with a thousand or less chakra needles flying within it and fans out in a cone-like shape. Limit: Must have Wind Release
* Koukuukougeki no Jutsu(Air strike Technique) Rank:C-Rank Skill: Ninjutsu Effect: The user will bring his/her hands up to there mouths sending chakra into there breath and shoot multiple blast of air at there opponent. Special: "Handseals" Bring your hands to your mouth, the user cuffs their hands around mouth and starts blowing out multiple breath of air. Drawback: Can only shoot 6 times per usage. Description: The user will bring up there hands and cuff them around the users mouth. Then after taking in a deep breath of air, the user will mix there chakra with it. After this, the user will blow there air similar to the way they would use the Daitoppa technique.(The great Break through) But instead of one powerful blast of air, the user will shoot multiple( up to six) blast of air. Though they are smaller and weaker, they allow the user to effect a wider area making it more likely they will hit there target. Limit: Requires Wind release and Fuuton - Daitoppa (Great Breakthrough)
* Fuuton: Wind Dove Strike- Rank: C Skill: Ninjutsu Effect: Moves quickly causes a small wind gale in the area thrown, can throw off projectiles, can cause damage that may be lethal if hit in the correct area. This being deeper cuts, this technique is stronger more better version of the wind shuriken. User can do up to 3 handseals once handseal is formed, if used another ninjutsu while still having more bird counts the jutsu will be canceled and you will have to perform handsigns once more. Unlike the windmill shuriken, or wind striken strike technique this jutsu focuses on speed. Special: "handseals" Drawback: N/A Description: After learning how to use wind shuriken strike, the user may go into this. This technique focuses on forming within the hand a small 10 inches like figure. This figure is like the wind and has some distortion to it. It is meant to be similar to that of a bird. Flinging there hand at that moment the user throws out a fast paced, sharp but small wind dove. This dove, being hard to see except through distortion and chakra sight is sorta dangerous. This is because unlike the wind shuriken it can make deeper cuts, and it is faster. Just like the wind shuriken this jutsu may be retrained. Once learned and handseals are done you can throw up to 2 more birds. To gain more counts of birds before using the handseal again you must retrain this technique. If you use another jutsu while still having remaining birds, the techniques handseals must be repeated. This technique can move at a speed of 10-12 Mph per hour. Depending on the area, if windy 12 mph. If it is not windy 10 and if thrown harder 11. It can reach to a maxium of 25 meters before turning into a stroke of wind [which is technically harmless damage wise] Limit: Need Wind Shuriken Strike. Maximum when learned 3. Can be trained up to 3 times to = of 6 birds max when trained.
* Wind Technique: Wind Jump Rank: C Skill: Ninjutsu Effect: Releasing a jet of air from the users legs allows her/him to reach greater heights (Twenty Plus Meters, Depending on Training) Special: Handseals Drawback: The user had best mark their target well for a missed landing could result in a nasty fall. Also, if intending to increase the power of an attack, the user best hope they aren’t thrown off balance or miss their target (which would inevitably throw them off balance as well as they try come to a stop) as they could end up being seriously hurt. Description: Allows the user to reach greater heights by combining chakra and the wind element; releasing the combo via the lower legs just before the user launches into the air. It’s difficult to perform as it requires precise timing along with an understanding of how to mix chakra with an element. The user can jump to a max of twenty meters at C rank level with an added five meters per C rank training. The user can also attempt to use it to rush in for an attack but it's ill-advised due to the drawbacks stated above. Limit: Wind Release
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Post by Hiro Fukudome on Oct 27, 2009 20:20:00 GMT -5
”B” Ranked Techniques
* Fuuton: Juuha Shou (Beast Wave Strike) Rank: B Skill: Ninjutsu Effect: Allows the user to shoot a glowing wave of concentrated wind chakra at an enemy. Special: Slashing Weapon. Drawback: Because this technique lacks handseals, it requires 2 B ranks of chakra to use. Description: By concentrating wind aligned chakra into a slashing weapon, the user is capable of launching a concentrated blade of chakra 2 meters in length sharp enough to cleave stone in half with ease. This wave can only travel 20 meters before it disperses. Limit: Wind Release
* Fuuton - Dai Kamaitachi (Great Cutting Whirlwind) Rank: "B" Skill: NinJutsu Effect: Can repel any weapon's projectile attack regardless of dodge stat. Special: User must give a full swing with a long weapon three feet or larger, or arm. Drawback: Depending on the user's class level depends on the user's capability of using this technique. Description: The user is capable of using a fan, or a weapon that is longer then that of three feet to perform, or even their arm. When the performs this technique they quickly attack within a distance of forty meters in cone form. The user then blows a concussive wind that is imbued with Chakra. With this technique the user launches an amount of fifteen large win cutting blades within the length of three feet each in a large like arc. This technique is launched in a confined form and used within short distance of five meters when first learned as a "D" Class character. With every class level the user is higher then that of "D" The distance increases by five meters. As the technique is launched it gives out deep cuts into the opponent. When hit against the ground the force of the blades is capable of picking up the ground, kicking up dirt making vision difficult. Limit: Must have the Wind Release
* Kaze Kiri no Jutsu (Wind Drill Technique) Rank: "B" Skill: NinJutsu Effect: User is capable of breathing inwards and exerting outwards a large like arrow to pierce into the opponent's body as it drills inwards increasing the damage. Special: User takes in a deep breathe filling their lungs with air. Drawback: --- Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth as the arrow is shaped into a drill. This arrow may be blocked as it is just a large consumption of wind, however it can not be deflected away. This means that the object must be large in size enough to defend from one against the wind, however due to the fact that it is a drill it is capable of drilling through hard rock, and wood in order to hit into the opponent, or make a hole in order to allow the user to attack with another technique. The size of the arrow is the size of the opponent's mouth with the length of three feet as it can travel up to the distance of twenty meters. This technique is used for short range to steer an opponent away from the user. Once this technique hits the ground it quickly dispels. Limit: Must have the Wind Release, Must know Kaze Ya no Jutsu (Wind Arrow Technique)
* Kaze no Yaiba (Wind Blade) Rank: "B" Skill: NinJutsu Effect: A technique where the user is capable of creating a blade of wind around the user's hand to attack against the opponent. Special: "Handseals" Drawback: --- Description: After performing the needed handseals the user then quickly begins to form a blade out of the user's hands that extends outwards to the size of a long sword. With this technique the blade condensed greatly to where the blade becomes sharp as that of a normal sword. This technique is capable of being blocked however due to the condensed properties, and is capable of blocking as well. Limit: Must have the Wind Release
* Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique) Rank: "B" Skill: NinJutsu Effect: A technique used to drop the air pressure within a room to the point that it makes the opponents and those that does not perform this technique fall into a deep sleep. Special: "Handseals" Drawback: A technique used within closed spaces such as a closed room. Description: The user after performing the needed handseals does two things. The first thing it does is it allows the air around the user when breathing in to stay normal, to allow the user to perform normally. The second thing this technique does is it drops the air pressure around the user within the distance of five meters radius. This radius never decreases. Within the first round the opponent feels sleepy as they begin to yawn greatly, their reaction time becomes slow, their capability of performing handseals becomes drowsy. When the second round comes in the opponent or those that are within the same room whether an opponent or not, will fall into a deep sleep. The amount of time for them to stay in a long sleep is that of twenty rounds, which is equivalent to two minutes, or within the length of a small skip such as binding an opponent. Limit: Must have the Wind Release
* Fuuton: Kamikaze: (Wind Element: Divine Wind) Rank: "B" Skill: NinJutsu Effect: A Powerful Wind Technique that creates powerful miniature tornadoes swirling around, picking up multiple types of debris and uses them for a powerful striking like attack. Special: "Handseals" Drawback: User must be in the air in order to perform this technique. Description: The user jumps up high into the air as they perform the handseals needed. Doing so they punch out forward towards the enemy, or kicks towards the enemy(ies) as a powerful wind jutsu is performed. A great and powerful wind technique comes forth as tornado winds is produced within a radius of twenty meters. A total of four miniature tornadoes within the radius reaching a grand height of twenty meters in the air spin around violently before enclosing in creating an even more devastating tornado technique. This technique sucks up debris all around to create a more powerful attack. An example would be a fire Jutsu being performed before hand as the Tornado uses the fire as a source creating a massive fiery tornado to destroy all from within. When the four Tornadoes joined into one devastating creation the tornado forms into a grand size of ten meters radius with a larger height of thirty meters. Limit: Must have the Wind Release
* Kaze Haji no Justu (Wind Grasp Technique) Rank: "B", "A" Type: Ninjutsu Effect: The user concentrate air pressure under- or around- an objects so that the wind created is able to lift it into the air, by increasing the pressure and adding a lot of extra charka the object begins to be crushed. Special: Handseals Drawback: This Technique puts extreme pressure on the shinobi's body if it used in rapid succession. Description: The user performs hand seals, as this happens a current of wind shoots under the selected area within the distance of forty meters of the user with a radius of fifteen meters and lifts any objects in the zone into the air forcefully. This includes the ground someone is standing if a lot of chakra is poured into the jutsu, this said it is impossible to move anything too large for an average shinobi’s skill bridges, mountains, mansions. When the user learns the "A" Rank version of this technique the user is capable of crushing the object or objects in which was lifted. Limit: Must have Wind Release
* Fuuton: Chibikazebenso (Tiny Wind Defense) Rank: "B" Skill: Ninjutsu Effect: The user coats their entire body in chakra. Any time something tangible gets within one foot of the body, a tiny burst of wind will escape the body in an attempt to displace the attack. Special: Handseals Drawback: ---. Description: The user performs the handseals, thus coating their entire body in chakra. At that point, any time something tangible (minus whatever they’re walking on) gets within an foot of their body, a tiny burst of air will move out to block and try and displace the attack. This technique is used against object like techniques such as arrows, swords, or anything else materialistic in which is not a Jutsu. Reasons for this is because the burst of winds quickly rushes pushing out into the distance knocking all that gets close enough away from the user, to keep the user safe. Limit: Must have Wind Release
* Fuuton: Kazekabe no Jutsu (Wind Release: Wind Wall Technique) Rank: "B", "A" Skill: Ninjutsu Effect: The user extends both arms, sending out a large, continuous burst of wind that forms a ten meter by ten meter wall of constantly spinning air. This air is then capable of dispersing incoming attacks, even "B" rank techniques. Special: Handseals. Drawback: While this is active the user cannot use other techniques, since both hands are required to maintain extended. Description: The user performs the handseals and then extends both arms. A large gust of air escapes from the user’s arms, flatting against itself, forming a ten meter by ten meter wall of rapidly spinning air in front of the user. Air continuously flows from the user’s arm, feeding the technique as it blocks incoming attacks and continuing the spinning of the air. This technique is capable of redirecting impacting techniques as well as projectiles and projectile like techniques into other directions sending them away from the user. When the user learns the "A" rank version of this technique the user is capable of performing this technique and redirecting the technique, projectiles, or projectile like techniques back to the opponent. Limit: Must have Wind Release
* Katon Gufuu- (Fire Tornado) Rank: B Skill: Ninjutsu Effect: The user makes the hand signs for the jutsu. Then the user does a fire based jutsu such as Goukakyuu no Jutsu, then the user uses more chakra and makes wind take the fire and the wind then begins to twirl the fire around and round until eventually it is a swirling vortex of doom and terror. The fire tornado will last for as long as the user has the chakra to sustain it. D Difficulty Class: 2 posts 5 ft C Difficulty Class: 4 posts 10 ft B Difficulty Class: 8 posts 20 ft A Difficulty Class: 16 posts 40 ft Special: Handseals Drawback: the user will feel light headed from the chakra loss and when the user does this jutsu after it is a tornado even the user can not control where it goes or what it burns all the user can do is control how big it is or how fast it spins. It may even go towards the user and hit the user instead of its opponent. Description: This is in the opponent’s eyes (it is a boy). He will see the user making hand signs and the user blowing fire out but he won’t see the hand signs being made from behind the fire then he will see the fire being lifted up and start twirling around how big it gets is chose by the user. Limit: Must Have Katon: Fire Release must have fuuton: wind release
* Futon:Seppaku Tei jutsu(Wind:Pressurized Air Technique) Rank: B Skill: Ninjutsu Effect: Pressures the air to be thick with chakra. Weakens all B Rank and lower ninjutsu. Strengthens all of the users B Rank and lower techniques. Also, makes the air harder to breath within. Giving the area around a haunted vibe. Special: N/A Drawback: This jutsu cannot be used when an opponent is molding chakra. Also it is only meant to aid the user. Meaning any ally, foe, or stranger will be effected by this technique. Description: Once the users masters wind release, they have the ability to learn this technique. The user first molds there chakra out into the air. Moving the chakra out to about quarter of a mile's radius. Once this happens the users strings out the wind chakra into the air. This sets a chilling feeling through the air that makes anyone other than the user feel cold. The jutsu sets a chill down the spines of all that inhabits the jutsu. As the air because thick, and its harder for anyone around the user to breath. This cold air soon weighs heavy on all around. As it seems like the air is pressuring down on everything. As this happens movement to anyone beside the users seem to be harder. Either that or everything around feels sluggish. This is only one effect of the jutsu. Another effect is that all Ninjutsu's around the area not from the user are weaker than normal. This is because the jutsu makes the users chakra settle in the air. Pressuring all around it with its chilling stroke. The users chakra begins to make it harder for all within the jutsu's radius to mold there own chakra. While the users wind ninjutsu's appear stronger and faster. Anyone besides the user ninjutsu's become weaker, and slower. Physical Ninjutsu/Taijutsu that are B Rank or lower go down one rank. Non physical jutsu's are cut down in strength by half . So in all this jutsu is made to slow chakra gathering and strengthen the users form of performing ninjutsu. However it doesn't effect S Ranks or A Ranks in the slightest. Limit: Need Wind Mastery.
* Hinote Hiryuu no Jutsu (Flaming Wind Dragon technique) Rank: B-rank Skill: Ninjutsu Effect: When used, the user gathers wind and fire that swirls around the user for a bit of time and then they combine into a longer Chinese dragon and arc up high over the user; the user seems to disappear with the jutsu but is actually travelling up near the dragon's head. The jutsu is then manipulated and charges straight for the opponent, engulfing them in high winds and flames temporarily paralyzing them for a few seconds for the user to attack them in any way seen fit. The opponent is only paralyzed if the dragon engulfs them, the user travels in the dragon's head and is able to attack the opponent, but also causes the opponent burns from the fires and can cut them with the high winds. Special: Handseals: Tiger; Dragon; Horse; Ram Drawback: It takes a bit of time for the wind and fire to combine and since it carries the user to the opponent, if it is dodged the user crashes and burns. High rick, high return. Description: The wind and fire swirl around the user at first separately, then combine into a flaming column that takes the shape of a traditional Chinese dragon. The dragon has a diameter of about 10 feet and is very large, fiery, and windy; in the head can be seen the user controlling it but very faintly. Limit: Must have Wind Release and Fire Release
* Fuuton - Tsuin Doragon no Jutsu (Wind - Twin Dragon Technique) Rank: B-rank Skill: Ninjutsu Effect: Requires the only seal of dragon. It utilizes the element of wind to create two dragons that swirl around the user and can be moved through the air by chakra usage towards a target. The two dragons become fierce winds and collect any debris or anything that swirl around within it, and charge towards an enemy, slashing at them with fierce winds and a powerful blow. If the seal is formed upside-down, the wind dragons can be used in a vacuum sort of way; basically when the dragon's hit the user, the only effect it has on them is that it sucks the air out of them, causing lack of oxygen and possible suffocation. Special: Handseals : Dragon (reverse dragon) Drawback: If used incorrectly, or not strong enough to wield this technique, the jutsu could backfire. Especially dangerous when using reverse version, if not utilized well, suffocation could become your downfall. Description: When created, it becomes two twin dragons, about 5 feet in diameter, length varies to the distance of the opponent. They look like traditional Chinese dragons, no color since wind is transparent, color can change to the debris that is collected. Limit: Must have Wind Release
* Futon: Eakobushi Rank: B Skill: Ninjutsu Effect: Creates two giant arms and fist made of air that stays behind the user. The mimic the users fist and can stretch out and attack the opponent. They are strong enough to punch through and break to pieces rock, cause holes in mountains, and destroy fortifications. What makes this jutsu even more deadly is its versatility as the fist can operate likes hands allowing them an unlimited range of movement, even grabbing things. Special: Handseals Drawback: Moving apart of the body other then the hands and arms will cause the air fist to dissipate. Description: The user forms the handseals as air begins to gather in a large ball above them. Its splits as two large funnels are formed and begin to take the appearance of fist and arms. They seem to grow from behind the users back as the user can no control them. Th hands can punch, grab, throw and move like limbs normally would. Limit: Must have Wind Release
* Enshoku (Flame Scarlet) Rank: "B" "A" Rank Skill: NinJutsu Effect: "B" Rank: First the user has to concentrate their chakra to their dominate hand, and creates a sphere of flames. This fire ball is approximately six inches in diameter. The ball begins to spin in one direction, and the user throws it toward the ground. Due to its spin, it will shoot into the same direction of the spin. This Jutsu will make it seem the user has wasted the Jutsu on poor aim by throwing it toward the ground, and it will bounce from the ground toward the opponent if done correctly. The Jutsu will cause terrible burns, because once it makes its connection it will burst into an explosion. "A" Rank: The user must have two hands to do this rank of the Jutsu. The wielder must repeat the same tactics as in the "B" rank of the Jutsu, but instead add an extra amount of chakra into it. The spheres will advance to about the size of a basket ball, and doesn't require to actually hit the target, and instead it explodes upon coming within two feet. Special: Tiger; Rabbit; Dog; Ram; Horse; Ox; Dog; Ram Drawback: This Jutsu should only be used once for one opponent, because once the opponent realizes what the attack does, it can be dodged (not blocked, and by no means is it easily evaded). Also, if the user isn't exact about the spin, it can completely miss the target, or even come at them once it hits the ground. When the user is holding the "A" rank of this Jutsu, they are vulnerable to attack, unable to use their hands. Description: In the user's hand a sphere of flames will appear, and begin to spin rapidly. Once it hits the ground, it bounces and goes in the direction the spin was coming from. Its speed is immense, making it hard to evade. The "A" ranked Jutsu, two flaming balls appear in both the user's hands, large in size. They move slower than the "B" rank, but deliver a more deadly outcome. An explosion erupts once the "B" rank makes contact with the opponent, as well as the "A" rank, but doesn't need to get so close, but about two feet. Limit: Fire Release; Wind Release
* Fuuton: Teikiatsu Wana (Wind Style: Cyclone Trap) Rank: B Skill: Ninjutsu Effect: Spinning wind is thrown at the targets feet, lifting them 25-30 feet in the air. Special: Dog, Boar, Horse, Tiger Drawback: Hold Tiger sign while throwing and gathering chakra. Can be dodged. lasts for 1 turn (6 seconds). Description: The user gathers chakra that they spin around their fingers, turning into a strong rapid spinning gust of wind around the users index and middle finger (Done while holding tiger sign). This is then thrown at the targets feet. If successful, they air would become a mini cyclone that would lift the target 25-30 feet into the air, leaving them open for air attacks or throwing weapons. No physical damage, just lifts them into the air. Limit: Wind Release
* Fuuton: Tsume no Kaze no Jutsu (Wind Release: Claw of the Wind Technique) Rank: "B" Rank Skill: Ninjutsu, Offensive Effect: Releases five powerful bursts of wind that are low to the ground, shredding into the earth and potentially the opponent. Special: "Hand Seals" Drawback: The attack becomes split into five separate attacks, making it more difficult to hit an actual opponent. Also, the user must now fight upon the uneven terrain as well. Description: A technique from the Wind Release that doesn't target the opponent per say, but rather the landscaping around the opponent. After performing the precise hand seals, the user will channel the chakra through their fingers in a hand of their choice. Then, the user will perform a diagonal downward clawing motion with that hand, releasing the chakra as five individual bursts of wind that run along the ground. The wind bursts are thin, but tear into the ground for a total of forty meters. This technique is used to destabilize ground and make it more difficult for the opponent to fight upon. Limit: Must have the Wind Release.
* Fuuton- Divine Wind Technique: Windmill Shurikens Rank: B, C Rank Training (For More Shurikens) Skill: Ninjutsu Effect: Creating manipulated wind windmill shurikens which are very sharp and can brake through trees/bones/rock, and even penetrate through metal. This jutsu is used as a offensive/defense to keep the users opponents at bay or perhaps to surprise attack with something lethal. The jutsu's speed is moderate, but isn't to slow nor all that fast. However, it is destructive if used well. Unlike the dove which has speed, or the wind shuriken which has less chakra. This jutsu is the power abuser. Special: "Handseals" Drawback: The user takes focus to maintain this technique. Plus no other jutsu can be used while this jutsu is effect. However, if you are taijutsu specialist using your skills, they can be used [required that they don't use too much motion. Focus is the key so if knocked, pushed, or thrown off course this jutsu can be easily canceled and windmill/windmills can be dispersed. Description: The user after performing handseals focuses chakra to the area around them. This is up to 5 meters of there surrounding area. The user focusing the shape of there chakra to resemble windmill shurikens. Creates thick shurikens of wind that absorbs debris around and spins at fast pace and is very visible by its white substance. (It is the same size as a regular windmill, which is roughly a meter or two) Using there chakra the user continues spinning the techinque in the air around you. The windmill shuriken can be moved through the area of 30-50 meters before disappearing out of range. It can be manipulated through the users hands/arms and takes focus to maintain. Up to three windmill shuriken may be created until training will be needed for more. The shuriken is extremly sharp and due to its spinning can be proven to be very deadly Creating more shuriken will take more practice and if achieved can be learned up to 7 shuriken. Not to mention the training by itself. The jutsu is very useful, but takes time to learn to its potential. Limit: Need Wind Release. Maximum when learned 1. Can be trained up to 7 times to = of 8 Windmill Shuriken max when trained.
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Post by Hiro Fukudome on Oct 27, 2009 20:20:26 GMT -5
”A” Ranked Techniques
* Fuuton: Soui no Kaze no Jutsu (Wind Release: Scar of the Wind Technique) Rank: "A" Rank Skill: Ninjutsu, Offensive Effect: Causes the wind from the Tsume no Kaze to sunder the earth from below, dramatically intensifying the amount of damage that the technique performs. Special: "Hand Seals" (Same as Tsume no Kaze) Drawback: The user is now forced to fight upon the same unstable ground. Description: This technique, an advancement from Tsume no Kaze, will once more target the ground using the five individual streams that come from the user's fingers. The technique also travels the same distance. This time, though, the wind will seep down into the earth and, upon completion of the forward movement, would then slice through the earth below the opponent in multiple and many places, causing an immediate and distracting earthquake underneath the opponent as earth shifts to find a resting place. Limit: Must know Tsume no Kaze.
* Fuuton: Bakuhatsu no Kaze (Wind Release: Explosion of Wind) Rank: "A" Rank Skill: Ninjutsu, Offensive Effect: Creates a powerful burst of shredding winds that leave a crater at the area of impact. Special: "Hand Seals" Drawback: The user is capable of being caught within the shredding wind blast as well. Takes a full turn of charging the technique before it can be used. Description: One of the most powerful offensive techniques available to those who ascribe to the Wind Release, Bakuhatsu no Kaze is performed by channeling a great amount of rapidly compressed winds downwards into a tight ball. This ball will continue to condense upon itself until it is ready for use. When enough air has been condensed, the user will launch it forward. The technique moves quickly, making it difficult to dodge, and it can move forward at maximum thirty feet before exploding as if it achieved impact. Upon impact, the winds release themselves in a giant wave of slashing winds, ripping into whatever is in the area. After the explosion of wind has ceased, a large crater of about twenty meters is often the only thing left standing. Limit: Must be a Master of the Wind Release to learn.
* Fuuton: Untun Heki no Jutsu (Wind Release: Driving Burst Technique) Rank: "A" Rank Skill: Ninjutsu, Offensive Effect: Creates a powerful line of forceful air currents towards a singular target. Special: "Hand Seals" Drawback: Unlike Daitoppa, which has a great general area of attack, Untun Heki only strikes an area of five meters in width. Description: A technique of unsurpassed cutting power within the Wind Release, Untun Heki is performed by making the correct hand seals and then channeling their chakra through their arms. Bringing them both up to face their target, the user's hands will form a large circle. Then, bringing the hands up to the mouth, and the user will take a large breath. Chakra running through the body and through the hands, the user will then release this breath, creating a gargantuan straight-line attack that is capable of extending forward eighty meters. The width of the attack is small, perhaps only five meters in width. The speed of the attack makes it very difficult to dodge, and the cutting power of such pressured and speedy winds is difficult to match within the Wind Release, easily cutting through both stone and steel. Limit: Must have Fuuton: Daitoppa.
* Fuuton: Juuha Reppou Shou: (Beast Wave Violent Wind Strike) Rank: A Skill: Ninjutsu Effect: Creates a claw of wind that can be used for attack or defense. Special: Handseals Drawback: Moves a bit slower than a thrown kunai. 40 meter maximum range. Description: The user condenses a mass amount of wind to form a massive demonic-like claw extending from the user’s dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects. Limit: Wind Release, Beast Wave Strike.
* Kuchiyose Kirikiri no Mai (Summoning Skill: Execution Whirl) Rank: "A" Skill: NinJutsu Effect: Kuchiyose: Kirikiri Mai is summoning weasel that possess a large sickle, or a crescent shaped blade. It is able to slice up object quickly, like the wind. Special: "Handseals" and Blood Drawback: --- Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack. When the smoke dissipates a large summoned weasel the size of a human being stands there holding with two short sickles with a container along its back. The container along the back busts open as the weasel spins towards the opponent violently using great winds and the sickles to cut all that is within its way. This technique is used as a finisher as it is capable of destroying all cutting, piercing with the winds and sickles within the distance of up to sixty meters into the distance, along with a distance of thirty meters along the sides. Once the technique is finished the Weasel simply disappears as it is un-summoned once again. This technique is capable of cutting through hard rock, and trees with great ease by the great power of the wind blades that is exerted outwards. Limit: Must have the Wind Release, Must know Fuuton Fuuryu (Wind Dragon)
* Kaze Gyorai no Jutsu (Wind Torpedo) Rank: "A" Skill: NinJutsu Effect: A torpedo is launched towards the opponent as when it makes contact it explodes creating devastating power. Special: "Handseals Drawback: If the user is close enough they will feel the effect of the technique as well. Description: The user performs the handseals in which are needed as they take in a deep breathe filling their lungs with air. The user then expels the large amount of wind towards the opponent. This wind is shaped into that of a large torpedo the size of the opponent's head, and double sized in length. This technique is near invisible as it is launched to the opponent. The chakra filled within is compacted until the torpedo makes contact. As it makes its contact the technique shoots out the chakra in an explosive matter. This technique is capable of exploding forth in which is the same inpact as that of an exploding pouch. Limit: Must have the Wind Release, Must know Fuuton - Daitoppa (Great Breakthrough)
* Fuuton - Renkuudan (Drilling Air Projectile) Rank: "A" Skill: NinJutsu Effect: A drilling technique where the user sends out a sphyrical projectile towards the opponent as it drills within before exploding outwards. Special: "Handseals" User takes in a deep breathe filling their lungs with air. Drawback: --- Description: The user molds chakra and breathes in. The user inhales a large amount of air into their chest and then expels it in one large explosive burst. To strengthen the attack, they will imbue chakra into the air and then release it in large, spherical projectile shots. The Spherical projectile is the size of the user's head as it spins violently towards the opponent within the distance of thirty meters. For every Class level the user is higher then that of "C" The distance increases by ten meters. This spherical projectile drills into the opponent as it expands outwards pushing the skin, or rubble, or wood out piercing. The technique is capable of drilling a large like hole double the size of the sphyrical projectile itself. With the compacted wind chakra, the technique after an amount of two movements explodes outwards within the distance of fifteen meters sending out small multiple compacted wind blades to dig, and cut into the opponent as well as opponents all around. Limit: Must have the Wind Release, Must know Kaze Kiri no Jutsu (Wind Drill Technique). Must know Kaze Gyorai no Jutsu (Wind Torpedo)
* Fuuton Fuuryuudan no Jutsu Rank: "A" Skill: NinJutsu Effect: Powerful attack that creates a huge surge of wind in the shape of a dragon, which is sent towards the opponent. Special: "Handseals" Drawback: --- Description: After performing the handseals a great gust of wind is created as a great beast, a great dragon in huge like size is sent towards the opponent. The Dragon is formed, as it is launched flying towards the opponent within the distance of up to sixty meters. This creature is the size of five meters high, with the length of thirty meters. When making contact with the opponent the dragon cuts into the opponent, cutting while inside the dragon, and continues to cut the opponent as the dragon leaves the opponent. This technique is considered to be strong, as the opponent would be left with gaping wounds, non bleeding wounds for half a round before everything gushes out of the opponent as they fall dying by loss of blood and the excruciating pain. This technique is considered as a finisher. Limit: Must have the Wind Release
* Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm) Rank: "A" Skill: NinJutsu Effect: User is capable of creating a massive tornado in which is used against an opponent, that is capable of picking up certain types of debri creating more destructive power. Special: "Handseals" Drawback: Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity. o Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s) o Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started. o Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.
Limit: Must have the Wind Release, Must have Mastered the Wind Release.
* Futon:Auto-Suraisu Tei Kuro-n jutsu(Wind:Outslicing Air Clone technique) Rank: A Skill: Ninjutsu Effect: Slash, Cuts, Deep Cuts, a gale. Special: Same Handseal as the Shadow Clone (Kage Bushin) Drawback: If the user/ally is close to the shadow clone that bursts. They might get hit by the slashing air as well. Description:(This jutsu doesn't need any additional handseals. All it needs is for the user to know Kage Bushin, and then learn this technique. Once this happens all the user needs is to add an extra amount of chakra to do this technique with the Shadow Clone) When the user uses Kage Bushin clone, or clones'. The user pours out the wind element chakra within the clone. Compressing the chakra and the wind element within the clone. This tight compression of slicing wind element is like a time bomb, except it isn't an explosive bomb. It is an out slicing wind burst. And when the shadow clones burst from anything that may happen. A gush of white smoke won't appear. Instead a steady fast out bursting slashing air will go out. This slashing wind will consume about 10 meters before dispersing into a calm gale. The further the slicing wind goes out the weaker it gets. Limit:Wind Release and Kage Bushin no jutsu.
* Shippuutentei Rank: A Skill: Ninjutsu Effect: One of the strongest Futon jutsus. Causes the wind to begin spinning violently in the air as three large funnel clouds comes from the clouds and spin around the user before coming together as one and causing a large sphere of air around the battlefield with hurricane strength winds that can severely damage or kill anything in the air. The user is protected as the jutsu forms around him. Special: Handseals Drawback: Damages anything in the area, friend or foe. Must be used outdoors, when used indoors it can blow away the structure harming the user. Description: The user forms the handseals as the wind above them begins to twirl. As the handseals complete the sky becomes dark and the clouds swirl violently. Three tornados/funnel clouds fall from the sky and cause damage as they spiral around the user before coming together in a large ball of wind that blows with hurricane strength winds. This move can be even more deadly if there is a lot of debris or weapons scattered in the battleground. Limit: Must have Wind Release
* Fuuton: Naiya Kenheki - Wind Release: Diamond Blade Pierce Rank: A-Rank Skill: Ninjutsu Effect: The user performs Kaze no Yaiba, creating a concentrated wind blade around their hand. However, they perform more handseals making this jutsu open for use. Special: Handseals Drawback: The user only has one hand free, leaving him or her open for a counter without being able to perform another jutsu; unless they can perform handsigns with one hand. Description: The user performs this technique by forming the necessary handsigns. After the handsigns have been formed the user generates chakra in the hand he or she plans on using to emit the jutsu. Once the chakra has been gathered using the Fuuton Release the user will swiftly attract the winds and condense them into a thin blade of wind; known as the Kaze no Yaiba. With this jutsu the user strenghtens the blade of wind and adds to its slicing capabilities. The blade of wind thins and is only two inches in thickness, however it can pierce through almost any material utilzing the cutting capabilities of Fuuton. The blade of wind can extend, unlike the Kaze no Yaiba, fifteen meters. It easily pierces through skin and bone and armors its rank or lower. Limit: Must have the Wind Release; Must know Wind Blade
o Diamond Blade Piece Training Rank: B-Rank (Maximum 1 Time) Skill: Ninjutsu; Supplementary Effect: This training allows the user to user Diamond Blade Pierce in both hands. Special: User must dedicate themself to training and understanding the properties of the Fuuton Release and utilization of Diamond Blade Pierce. Drawback: -- Description: This training allows the user to not only use Diamond Blade Pierce in one hand, but in both. The user must focus on perfecting Diamond Blade Pierce in one hand first, then follow up with learning to gather enough chakra and to release it to gather winds. Once they learn that they must perfect condensing the winds into the thin blades and using them with the same ease as using the jutsu with one hand. Limit: Must have Wind Release, Must know Wind Blade; Must know Fuuton Release: Diamond Blade Pierce.
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Post by Hiro Fukudome on Oct 27, 2009 20:21:11 GMT -5
”S” Ranked Techniques
* Fuuton: Odori no Kaze no Jutsu (Wind Release: Dance of the Wind Technique) Rank: "S" Rank Skill: Ninjutsu, Defensive Effect: Allows the user to disperse their body into the very winds themselves to avoid taking damage. Special: "Hand Seals", hold Ram for at least two turns before using. Drawback: Cannot be used more than three times in a single thread. Requires a large amount of chakra. Cannot be used to avoid taking damage from Fire Release techniques. The user takes double damage from Fire Release techniques while active. While active, the user is incapable of performing any other techniques. Description: A magnificent technique originally developed by those of the Kazechuushin Clan, the technique was stolen and has since become available to everyone. It is rumored that this technique is the one that potentially created the Kazechuusin clan, although it has never been proven. The user will perform the required handseals, channeling chakra throughout their entire body. Similar to the Mizu Kawarimi, the user changes the body's composition by holding the Ram handseal after performing the techniques and channeling the wind-based chakra throughout the body. Then, when the opponent strikes, the user will release the chakra, instantly merging with the wind and becoming one with it. While within the technique, the user is practically invisible, only capable of being seen by techniques that view chakra. The user is also incapable of performing attacks, but they cannot be injured by any technique outside of the Fire Release. The technique is capable of lasting for two turns, after which the user must return to their natural state. Limit: Must be a Master of the Wind Release.
* Mizu Taifuu No Jutsu (Water Typhoon technique) Rank: S Skill: Ninjutsu Effect: Makes a powerful whirlwind of water that looks like that of a tornado. Special: Handseals Drawback: The strong wind will suck you in! Hurry to cover as far away from possible. It slowly starts to decrease after leaving the body of water. Description: A wind starts to pick up. It gets stronger and stronger as it starts, get far away. A whirlwind of water is created. It looks like a tornado with water caught in it. It causes mass destruction and anyone caught in it may drown. The size of the tornado is that of a two story building as those that are caught within are quickly picked up, while debris is slammed into the opponent. This technique is considered to be a finisher. Limit: Wind and Water release, Large body of water nearby.
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