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Post by Hiro Fukudome on Oct 29, 2009 20:44:07 GMT -5
Bloodlimit Clan Description:
People born under the Hozuki bloodlimit are quickly identified as “liquid” or “jelly” people. This is because their entire bodies consist of a high content of H20, aka Water, combined with chakra. They are able to fully control their “transitional membrane”, which is similar to human skin, aside from the fact that this membrane is able to absorb large amounts of water as well as reach a solid state whenever the user chooses to with enough training. They also have the ability of regenerating any part of their body that has been lost, but the process is extremely slow, unless one has done enough training to accelerate it. Finally, they are already skilled at breathing underwater for as long as they like, for their civilization was constructed mainly underwater.
Appearance: Those who are born under the Hozuki bloodlimit are made entirely of water, therefore they range from the shades of light blue (female) to dark blue male). They are shiny and sometimes (depending on how thick their transitional membrane is) transparent. However, they can choose whether to stay in their original skin color (blue) or change it to resemble human skin color. Their body structure are also identical to those of humans, however there is a huge difference in internal organs and bones. They normally wear little clothing in order to take advantage of their “transitional membrane”. Females, for example, wear tank or tube tops and shorts. Males wear open jackets or button up shirts to expose their chest. Also, they are able to change the color of their hair to what ever they wish, due to the chemicals eumelanin and pheomelanin present within their
Unlike humans, the Hozuki lack bones. Only the water pressure and chakra in their bodies keep them standing. The Hozuki have evolved long sharp teeth for the purpose of mechanical digestion.
Nucleus:
Within their water filled bodies is a “nucleus”, which is about 8 cubic inches in size. This nucleus contains all their vital organs of a Hozuki, such as modifed versions of the human brain and heart. Within the nucleus, they are nucleoid protrusions (neural extensions) that spread out throught all points of the body. These protrutions help regulate 3 main life functions:
1. Chakra circulation which also contain chakra points 2. Internal water pressure stabilization 3. A minor nervous system
The protrusions are also located at the nose, eyes, mouth, and ears in order for the Hozuki to transimit sensory information to their nucleus. The "nucleus" itself is not stationary, meaning they are able to shift it in different areas of their body, but it is normally located in the same location as a human heart
Personalities: The Hozuki are very lively and adventurous, due to their deep desire to leave the island they have been trapped on for thousand of years (read history). They have deep respect for each other, since they all lived together on the same island under the same rules. Some, however, can be very aggressive, due to the fact that they are trained since young to compete in combating competitions. Some may also feel a little insecure because they look slightly different from their human counterparts.
Bloodlimit Clan History:
Evolution can be a very long process which is exactly how the Hozuki Bloodlimit came about. Thousands of years ago, there lived a nomad tribe called “The Sagasu”. They were constantly on the move, in search for food, shelter, and a better way of life. However, every location they would station themselves in would not satisfy. They wanted a perfect place to settle in, a flawless place, with endless food and materials to grant them their survival. Their greed kept them going and soon, they began drifting into the sea, in search of other bodies of land.
The Sagasu tribe would take months to build several boats in order to search for their paradise. As soon as all the labor was complete, they would begin their journey. The travel was exhausting for the tribe, for they were at sea for countless days and nights, searching for something they weren’t sure even existed. But the self-indulgence of the tribe was immense, and even if it meant losing some of their members on the way, they refused to turn back.
After months and months of searching, the tribe finally got sight of land. It was an island part of the Water Country, surrounded by clear blue water, evergreen trees filled with endless supplies of fruit, and sunny skies. The Sagasu tribe believed they had finally found their paradise; which they named Mukizu Island. Immediately, they removed themselves from their boats and made shelter. However, it wasn’t long before chaos would soon be the impact of their greed.
Just after two weeks of settlement; the island was struck by a tremendous storm. Violent lightning would set fire to the trees, scorching the entire island of its vegetation. By morning, the only thing that was left was the wreckage of their homes and dead bodies. In addition, the island was slowly being engulfed by water, soon to disappear under the sea.
The tribe was now well aware of the islands aggressive behavior and chose to leave at once. However, their boats would not allow them because they were destroyed during the storm. They were unable to make more because all the trees for wooden material were burned down from the fire. The Sagasu tribe was now trapped within the island. Something they once thought was their paradise was now their prison.
For the next ten thousand years, mutation would take place. The more the water level began to rise upon the island, the more the tribe would evolve and adapt to their moist surroundings. Slowly, their bones began dissolving in their bodies due to the lack of protein and calcium they consumed. The chakra circulating within them became greater in order to keep them standing on the little bit of land there was left. They became skilled at breathing underwater. Their skin became pale and permeable, which resulted in the water surrounding them being absorbed into their bodies. After so many years, the Sagasu tribe had transformed into something else…The Hozuki Bloodlimit.
While entrapped within the island, the Hozuki began discovering the chakra within their bodies. As a tradition, they began training their children from young, in order to participate in fighting competitions for entertainment, pride and strength. They mastered the water release as well as controlling their bodies to their advantage…
Recently, the Hozuki Bloodlimit was discovered by merchants accompanied by shinobi. Never had the shinobi laid eyes on strange people like the Hozuki. On the other hand, the Hozuki were well aware of the humans that discovered them. Even thought it has been several thousand years, the story of the Sagasu tribe never died. It was told and passed on through generations and generations, in order to describe the greed the Sagasu tribe had, and the punishment they received from it. The Hozuki were well aware of their former body structure and were willing to learn more about it by going along with the merchants and shinobi. This was the first time the Hozuki would be able to step foot outside of their island. While the young and vibrant members of the Hozuki were eager to leave, the elders stood, refusing to abandon their current home. Once everything was decided, the few members said their goodbyes and left, ready to face a world outside on their own…the world of a shinobi….
Bloodlimit Clan Restrictions:
1. Dehydration: Because the Hozuki are composed mainly water, they loose a certain amount of body mass when performing their various jutsus. This has been composed into a slot system. Every Hozuki starts off with 300 slots. Each jutsu they use (either from the Hozuki Bloodlimit or water releases that require the user to emit water from their body), takes away a certain number of slots. Once the Hozuki reaches 0 slots, they die. Jumping in a large body of water restores all their slots. It is suggested that the person drinks a certain amount of water before reaching 0 slots.
D Rank Jutsus: Uses up 5 slots C Rank Jutsus: Uses up 15 slots B Rank Jutsus: Uses up 25 slots A rank Jutsus: Uses up 40 slots S Rank Jutsus: Uses up 70 slots.
2. Each Hozuki can only start off with a small sized Water Bottle Holding belt and 2 small sized water bottles. If they wish for a larger sized belt and bottles, they must buy them. New Hozuki members must either choose to get the Water Bottle Holding belt and the water bottles, or the beginner 15 slot pouch.
3. All Hozuki must start off with: Atsui Usumaku (Transitional Membrane), Mugen Korosu (Infinite Breath), and Kaishin Shimasu (Regeneration).
4. All Hozuki must have the water release. All Hozuki cannot know/learn fire, ice, and lightning release jutsus of any kind (unless certain conditions are met.).
5. Hozuki’s are not able to use/learn Fire Jutsus. The reason why is because they can’t handle extremely high temperatures. This causes dehydration and eventually evaporation of their bodies. They receive the normal damage dealt by a fire based jutsu and loose slots additionally:
D Rank Jutsus: Takes away around 5 slots about ever 2 seconds under the jutsu influence. C Rank Jutsus: Takes away around 10 slots about ever 2 seconds under the jutsu influence. B Rank Jutsus: Takes away around 15 slots about ever 2 seconds under the jutsu influence. A rank Jutsus: Takes away around 20 slots about ever 2 seconds under the jutsu influence. S Rank Jutsus: Takes away around 25 slots about ever 2 seconds under the jutsu influence.
6. Ice release can be used/learn, but must be used cautiously or the user is at risk of having their limbs or even their nucleus freezing resulting in their death. A person should role play the usage of ice based jutsus sparingly and with common sense.
7. A person of the Hozuki Bloodline cannot simply restore all their slots by entering into a body of water. It takes time for their bodies to take in the water and purify it because unpurified water can contain dangerous microbes that can damage the nucleus. Therefore, it takes a certain number of posts to restore a certain amount of slots.
A person must spend 1 entire post in the body of water to restore 50 slots. Exposure to rain only restores 5 slots per post.
8. The Hozuki do not have blood. This is due to the fact that during the course of their evolution, the water thinned out the blood in their former human bodies. Therefore, they are unable to do summons.
*Note:* It is not necessary to have “Hozuki” as a last name for your character. It is simply a name used to describe the blood limit, not a family name.
9. Incapable of Going into the Chakra Gates.
Bloodlimit Rituals
As stated before, the people of the Hozuki Bloodlimit train their children from a very young age to help them master the water release as well as balancing their chakra. Once this is accomplished, the Hozuki enter their children or themselves in a competition of combating skills. This is a way of proving that even after the misfortunate events of the Sagasu tribe, their evolution was in fact a blessing, and they are stronger then they were before. During this event, some Hozuki wear masks resembling what they believed the Sagasu tribe looked like. The masks are colorful, and the expressions on them are of a gloomy state, symbolizing the misery the Sagasu went through during their calamity.
Bloodlimit Equipment:
* Water Bottle Holding Belt Rank: Gennin and up Type: Secondary o Small sized: Holds 2 bottles. Cost: 500 Ryo o Medium sized: Holds 4 bottles. Cost: 1,000 Ryo o Large sized: Holds 6 bottles. Cost: 3,000 yen
Effect: Holds a certain amount of water bottles depending on the size. Special: Sold in any nearby store. Drawback: Too much weight can slow down the users movements. Description: A belt that goes around the user’s waist in order to access water bottles easily. The belt contains flexible elastic rings, half of the amount the belt holds on each side, in order to fit any size water bottle they wish. The belt itself is made of black leather. Limit: Anyone can purchase this item. Cost: Look above.
* Name: Water Bottle Rank: C Type: Secondary
Small sized: Restores up to 20 slots. Cost: 400 Ryo Medium sized: Restores up to 40 slots. Cost: 700 Ryo Large sized: Restores up to 60 slots. Cost: 900 Ryo
Effect: Bottles that hold water in order to keep the Hozuki from dehydrating. Special: Sold in any near by store. Drawback: --- Description: Bottles that are able to hold a certain amount of water depending on how big they are. The user simply twists the cap off and takes a large gulp in order to restore slots. Straws can also be used to drink the water in a more relaxed fashion. They can also dump the water over themselves and absorb it. The bottles can be refilled over and over again. Limit: Hozuki Bloodlimit. Cost: Look above.
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Post by Hiro Fukudome on Oct 29, 2009 20:44:27 GMT -5
Zeriouja - Jelly King
* Zeriouja Rank: "A" Type: Main Effect: see description Special: none Drawback: none Description: Link This weapon is a type of naginata. It has a staff handle, with a thick, curved blade at one end, and a sharp almost spear like point at the other. The colors very depending on the wielder and the craftsmen’s taste (it can really be any type of spear or polearm, but it’s this for my purposes). Though this may look like a normal weapon it is far from your average cleaver. The staff and blade are made of a very rare alloy, making it nearly indestructible. But even that feet is somewhat eclipsed by its most unique feature. In the somewhat thicker section of the staff, where the blade connects there is what some could only describe as a jewel. Though this assumption is far from the truth, the only way to truly understand it is to understand its history (see below).
These fragments of the Hozuki’s internal organs serve as a creation conduit for the liquid used in most of the weapons techniques. When water release is channeled into the organ fragments they begin to secrete a gooey liquid, which is made of the exact same substance as the D ranked transitional membrane. This goop can then be controlled to move across the blade, and coat it, thus providing the basic setup for the following techniques. (These two powers are expressed in the following techniques; they are not inherent in the blade when received.) The weapon works very similar to the guy at 5:20’s
History: The history behind this modern ninja marvel is quite extensive. It all started not to long ago in the village hidden in the mist. There a prominent weapons and medicinal technological developer by the name of Kouri Aruchi was commissioned by one of the villages most prosperous families to create for them a weapon. The Arashi’s were quite wealthy, and were a family that had a long family lineage of being village ninja. They wanted a weapon that would add to the already heavy advantage their blood limit gave them. They were Hozuki, the people whose very clan was built around frontline combat, and for this reason he chose to make them a melee weapon.
It took him weeks of work and tests to realize however, that no matter what he tried their blood limit was just too unique and for lack of a better word, out of the ordinary for him to come up with anything to compliment it. This realization brought him to his biggest breakthrough yet though. He began commissioning volunteers from the various Arashi family branches to participate in tests. The experiments he performed on them were as humane as possible and still produced results. He began to understand how their bodies worked more, and concocted a way to basically make the weapon a part of the Arashi.
In every Hozuki clansmen, they have what is called a transitional membrane, which is controlled by a nucleus of sorts. This nucleus is where all their vital organs are housed, and as such is what controls the membrane made mostly of water around them. Kouri developed a procedure where he would use his exponential amount of medical knowledge and remove a small fraction of several specific organs from the Hozuki’s nucleus. The amount of damage done by the procedure is fairly mild for the reward. It will take an Hozuki about 1 week (going to say about 7 out of combat posts) before he is able to really use his chakra, or control his transitional membrane more then doing the simple task of keeping himself alive. But they achieve something grand.
These miniscule fragments are housed in the area where the blade connects to the hilt of this naginata, where Kuori’s design called for a slightly thicker and more durable alloy then what already had been molded for the rest of the weapon. After the first successful procedure, the recipient actually began creating techniques for the weapon. With this success, the head of the Arashi underwent the procedure and received his own version, thus setting the example to the rest of the clan to obtain one. After this rousing success however, Kuori vanished from Mist, leaving no trail.
It turns out that he came across a group of medical ninja performing his medical technique on unwilling Hozuki forcefully. They were harvesting all of the individuals nucleus’s to use for other more prominent family members, so the more ’important’ ones didn’t have to experience the pain of such a procedure. He couldn’t allow this. He talked to the kage who brought the entire clan under trial. They were each barely given a slap on the wrist for their crime, but Kuori was able to succeed in getting their naginata’s stripped from them. He took his knowledge of the procedure and creation of the weapon with him as he fled the water country.
Limit: User Must be a TaiJutsu Specialist, must be an Hozuki, must have at least 250 in character posts, and must ask my permission (or if I am inactive or have left the site the admin’s/headmods permission) to obtain the weapon. Afterwards any assistant or higher can provide an event for you to find the master smith in. This weapon cannot be started with.
Master Smith: Kuori Aruchi is the only crafter of this weapon. He is a fairly humble man. As long as the participant is willing to undergo the surgery for the blade they are usually more then happy to oblige….provided they pay the cost of the weapon. He is quite old now and has graying hair and a graying beard. His medical knowledge is unparalleled, especially when it comes to Hozuki. Cost: 15000
o Nucleus Pull Rank: S Skill: Medical Ninjutsu Effect: Allows the medic to remove the necessary pieces from the Hozuki’s nucleus. Special: need a willing Hozuki Drawback: Hozuki cannot do anything strenuous for a time and the pieces of jelly are very easily lost do to their incredibly small size unless the medic puts them in the weapon immediately. Description: Using ones medical knowledge and extreme chakra control, the medic is able to pull the most miniscule amount of particles from each of the organs in the Hozuki’s nucleus, and then place them in a container to be used in the creation of this naginata. After this is preformed the player having the procedure done to them needs to write a few posts before being able to really do anything. These posts will be called recovery posts, and similar to training posts, they will be graded by staff out of ten. Once you have gained 40 points in the recovery posts you can be considered all better. note: these recovery points do not add into your tp count what so ever. Adding them into your count will result in your Zeriouja ‘falling off’, and still having to do the recovery posts without gaining tp. Limit: Only the NPC Kuori Aruchi knows this technique, and he will not teach it to any PC, must be a medic who knows every other medical jutsu.
Actually Learnable Jutsu
o Excretion Rank: D, C Skill: Ninjutsu Effect: allows the wielder of this weapon to channel water release into the organs in the weapon thus creating the gooey substance, and then being able to make it move onto the blade. Special: Must be touching the weapon Drawback: none Description: Channeling water release into the organ fragments allows them to create a substance that is the exact same as what makes up the Hozuki’s D rank transitional membrane. It can then be pushed onto the blade itself as a precursor to the other techniques for this weapon. Certain techniques will require the stronger version, which allows for more of the goop to be produced. Limit: Must have the Zeriouja
o Transfiguration Rank: C, C Skill: Passive/Ninjutsu Effect: Whenever the gooey substance created from the excretion technique leaves the weapon, or stops touching the weapons owner (the person with their organs inside the weapon) it automatically hardens after a mere moment to the strength of whatever the owners strongest transitional membrane is. (example, if you have transitional membrane at B rank, the substance is as hard as the description of the B ranked version or the transitional membrane which is as hard as rock) Special: When hardened it is not rock, so you would be unable to use things like underground fish projection on it. Drawback: none Description: This is a passive technique is a passive skill where the user begins to understand better the powers of the Zeriouja. Not only do they learn that without constant water release from the owners body that the substance will harden (anyone else’s water release cannot effect the organs inside the blade due to a partial connection with the user, and subsequently wont effect the goop either), they also gain an understanding of how various tactics for getting this substance onto their opponent for future techniques. The second rank of this technique allows the user to return an already hardened amount of the substance back to the gooey form by touching it with themselves or their Zeriouja. Whatever the rank of the technique was that created the substance, it requires the same amount of chakra to reconvert it (if I used a B rank tech to make a wall of this stuff, it would take a B rank amount of chakra to change it back to goop it). Limit: Must know Excretion D rank.
o Synchronicity Rank: C Skill: Ninjutsu Effect: recalls the Zeriouja to the owners hand Special: handseal till it reaches you Drawback: you cannot use any zeriouja techniques for one post after this is preformed so that it may recover its chakra. Description: due to the fact that it is the owners transitional membrane within the weapon, it has retained some form of sentience. This allows the organs to store a small amount of chakra within the slight semblance of a chakra system it has. Because of this the user is able to access this chakra to call to the weapon and have it almost push itself towards the user. Because this action uses all the chakra within the Zeriouja it makes it so that no other techniques using the organs within the Zeriouja can be used for one full post. Limit: Must have Zeriouja
o Spike Slash Rank: C Skill: Taijutsu Effect: Sends several spikes made from the goop at the enemy. Special: none Drawback: The spikes can only move in a straight path. Description: With a swipe or some sort of motion from their Zeriouja, the user sends forth some of the goop, and it hardens in mid flight into a pointed spike shape used for projectile purposes. The maximum spikes from one slash would be ten, each being about the size of a kunai. You can however choose to make less with each attack, though it would still cost the same amount of chakra. The reason this is considered a taijutsu is because it is more you’re using you ability with the weapon to throw the goop off of the blade the correct way, then using your chakra to move it. Limit: Must know Spiked Body from the Hozuki blood limit, D rank Excretion and at least the first C rank of Transfiguration. Must have Zeriouja
o Jelly wall Rank: B Skill: Taijutsu Effect: Create a wall made out of the hardened jelly Special: You must thrust the weapon forward to get the jelly off of the blade. Drawback: Has a very limited range Description: After learning this technique the user gains the knowledge of how to thrust the weapon forward, or really make any kind of slashing motion to expel the goop from his blade and have it harden in a defensive position in front of him. The goop becomes as hard and as durable as the transfiguration technique allows. Usually this is used to make a type of wall directly in front of themselves or somewhere nearby. The wall can only reach as far away as 5 meters from you to block things, because the gel would be impossible to stop from hardening after that distance. The maximum size of the wall is a 5x5 meter radius (roughly 15x15ft). The reason this is considered a taijutsu is because it is more you’re using you ability with the weapon to throw the goop off of the blade the correct way, then using your chakra to move it. It is as strong as your strongest transitional membrane rank. (use that as a basis to decide how much damage it can take) Limit: C rank Excretion and at least the first C rank of Transfiguration. Must have Zeriouja
o Spike Blast Rank: B Skill: Ninjutsu Effect: converts already hardened goop into the liquefied state and throws it like in the spike splash technique. Special: handseals Drawback: can easily hit friendly targets as it is an uncontrollable spray attack. Description: Using the stronger version if transfiguration, the user may break down amounts of already hardened goop produced by the excretion technique, and then quickly fire the amount in an wide spray like attack. The spikes are launched away from the user, and the amount of spikes and chakra is directly proportionate to whatever technique created the original hardened goop. (if I used the B rank jelly wall and converted its spikes there would be less then if I converted an amount made by the A rank medusa wave.) The proportions are as follows.
B rank technique being converted- 100 spikes are made covering an area of about 10 meters
A rank technique being converted- 250 spikes are made covering an area of about 15 meters
S rank techniques being converted- 300 spikes are made covering and area of about 20 meters.
It cost the same amount of chakra the transfiguration technique states to reduce the substance to liquid. Limit: Must have Zeriouja, C rank Excretion and the second C rank of Transfiguration, and spike splash.
o Spinning Spray Dome Rank: B Skill: Taijutsu Effect: creates a dome like wall around the user used for protection. Special: none. Drawback: none Description: Raising the Zeriouja above his head, the user begins spinning it rapidly. From the blade the goop will then fly off landing about 10 meters away. As the goop builds up it begins forming a type of wall around the user, eventually culminating in a dome at the top. This dome has the capability to sustain whatever the hardness of your goop can when it hardens (meaning whatever the strength of your strongest transitional membrane is). The reason this is considered a taijutsu is because it is more you’re using you ability with the weapon to throw the goop off of the blade the correct way, then using your chakra to move it. Limit: Must have Zeriouja, C rank Excretion and at least the first C rank of Transfiguration.
o Medusa Surge Rank: B, A, S Skill: Ninjutsu Effect: sends the goo out in an attack attempting to encase the enemy Special: none Drawback: can easily hit friendly people, and can cause some decent collateral damage when not careful. Description: Using the Zeriouja the wielder makes a slashing motion (usually a downward one) to send the goop at the enemy. At B rank it moves in a straight line. The line can extend an amount of 20 meters while still staying about 10 meters tall and 3 meters wide, but only moves in a straight line. The goop moves fairly fast, but due to its inability to be turned it is fairly easy to avoid when noticed. When you know the A rank version, you are able to send out a much wider wave of the goop. This waves dimensions are still 10 meters tall, but it now reaches a width of 15 meters, while still covering a length of 20 meters. Again, this technique can only move in a straight line. Finally the S ranked version is bigger still. It once again can reach 20 meters away, and is 10 meters tall, but this time the width is a full 360 degree area around the user. Meaning it expands out in every direction. This is a ninjutsu because of the extreme emphasis on chakra control and output. You are essentially using the weapon in a fire hose fashion, and then having the substance harden around the enemy. When hardened which is almost instantaneous it is as strong as your strongest transitional membrane. Someone could probably survive within the goo for one post before the weight of it crushes them or they will suffocate from lack of oxygen in 3 post (adjust post count to add in if the person has some sort of technique to add time to the length they can hold their breath). Limit: Must have Zeriouja, C rank Excretion and at least the first C rank of Transfiguration.
Bloodlimit Masteries
* Jelly Concentration Rank: B, A, S Skill: Ninjutsu Effect: Increases total slots for the Hozuki user's body. Special: None Drawback: For every 20 slots over 400 slots the Hozuki has, the Hozuki member will be slower. Description: As time progresses, the Hozuki member will be so used to using their jelly-like body to be able to control the concentration of their water mass. Since Hozuki members are practically incapable of getting buff, being made of water, this is basically their version of it. When a Hozuki member has gone into their clan's jutsu enough, they would be able to control the chakra in their body better, and increase the concentration of their water, thus increasing the total slots of their body, reaching farther than 300 without taking damage to one's self. o B rank: 400 slots maximum o A rank: 500 slots maximum o S rank: 600 slots maximum
Limit: Hozuki Bloodlimit, B rank automatic when 500 TP is gained, A rank automatic when 750 TP is gained, S rank automatic when 1000 TP is gained.
Bloodlimit Techniques
* Atsui Usumaku (Transitional Membrane) Rank: D, C, B, A Skill: Ninjutsu, Supplementary Effect: The user is capable of controlling the thickness of their transitional membrane. This technique is mandatory for all under the Hozuki bloodlimit. This is because it grants them their survival in battles and harsh weather conditions. Special: --- Drawback: Switching from ranks that are not next to each other takes 1 post (You cannot instantly switch from D rank thickness to B rank.). One can only switch their rank up or down one time per post. Description: During training, the user is capable of adjusting and altering their internal water pressure in their bodies. Doing so results in an increased density of their outer membrane. Chakra released from their nuclei protrusions allows water to be pressurized in a certain way underneath their transitional membrane thus resulting in the thickening and solidification of their skin. In order to switch from a higher rank of thickness to a lower, the user must decrease the amount of chakra released from their nuclei protrusions. Also, the user leaves their palms and the soles of their feet remain permeable (D ranked), thus allowing the usage of the water inside of them no matter what rank their in.
o D ranked: Very thin and moist layer of skin. This is the default layer of skin the Hozuki are normally in. Under this rank, the skin is most permeable, meaning they are able to absorb large amounts of water. Although they feel no physical pain, ninjutsu and genjutsu based attacks can affect them. Also, this skin is not suggested for harsh weather conditions. Exceedingly hot or cold weather can evaporate them or freeze them easily..
o C ranked: Under this rank, the transitional membrane is a similar thickness to that of the human skin. Can withstand any kind of weather conditions a human could. Since skin is more solidified, physical assaults on a Hozuki are more effective.
o B ranked: Under this rank, the water within their bodies is pressurized by chakra to the point in which it resembles a rock like thickness and texture. An Hozuki under this rank becomes stronger when landing physical attacks by half the rank of the attack they are using (a D rank punch gets an extra E rank damage added on). Speed is decreased by half a movement.
o A ranked: Under this rank, the water within their bodies are at the highest point of pressurization in which resembles a metal like thickness and texutre. An Hozuki under this rank becomes stronger when landing physical attacks by half the rank of the attack they are using. Speed is decreased by a full movement. Limbs are less prone to breaking. This state can only last for 3 posts before going back to D ranked thickness because it consumes a large amount of chakra.
Limit: Must belong to the Hozuki Bloodlimit, No slots are used up. Every Hozuki member begins with the D ranked version of this technique and work their way up.
* Mugen Korosu (Infinite Breath) Rank: D Skill: Ninjutsu, Passive Effect: People under the Hozuki bloodlimit are able to breath underwater for as long as they’d like. Special: --- Drawback: Some jutsus may not work underwater. Description: Due to the evolution of the Sagasu Tribe, the Hozuki are able to breath underwater without the need to come up for oxygen. This may serve as an advantage for hiding from an opponent near bodies of water and surprise attack them. Remaining underwater is also a method of “relaxing” in order to become more energized. Limit: Must belong to the Hozuki bloodlimit.
* Kaishin Shimasu (Regeneration) Rank: C, B, A Skill: Ninjutsu Effect: The user is capable of regenerating any part of their body that has been lost. Special: -- Drawback: Process can be extremely slow at first, leaving one vulnerable for attack. User needs some kind of surplus water source. Description: The Hozuki are capable of regenerating any part of their body that they wish. By pumping their chakra and mixing it with either water from near by, or from the rest of their body, the lost body part is grown back in a certain amount of time. o C ranked: Rate of growth is 3 post for every foot. When assisted by bodies of water, 1 ½ post. o B ranked: Rate of growth is 1 post for every foot and a half. When assisted by bodies of water, ½ a post. o A ranked: Rate of growth is instantly.
Limit: Must belong to the Hozuki Bloodlimit. User cannot grow additional limbs other than the ones that have been lost.
* Zerii Osaeru (Jelly Capture) Rank: C Skill: Ninjutsu Effect: Creates a jelly-like slug that follows the opponent around till it manages to capture the opponent, get destroyed, or run out of chakra. Special: Snake Drawback: Slug eventually deteriorates after 2 post. Description: The user does the Snake hand seal in order to gather enough chakra in their hand. Water is then created from their bodies and blended in to create a thick jelly like slug. Jelly slugs can range from different sizes. They can be large to entrap the opponent’s entire body or small only to entrap their legs depending on if there is a water source or not and how much chakra is used. The slug is capable of sensing where the opponent is allowing them to following them as long as the opponent is within 20 meters of the slug. Once the slug has gotten close enough, they leap onto the opponent attaching themselves to them. Because of their gooey texture, it is very difficult to detach from it. Limit:Hozuki Bloodlimit.
* Supaiku Tama (Spiked Ball) Rank: C Skill: Ninjutsu Effect: After forming a glob of jelly within the users palms, the user molds spikes into it with chakra, and harden it by compacting it together tightly, creating pressure and making it hard as a rock. A small piece of thick jelly is then stuck to the spiked ball, creating something similar to a chain, but in a whip-like fashion. Special: Dragon Drawback: The spiked ball might break if crashed into a wall. The spiked ball will run out of chakra and have to be remade in 2 posts. Description: After performing the proper handseal, the user quickly shapes and forms a spiked ball from their blob of jelly. Once this is completed, the ball is hardened and a piece of jelly glob is attached underneath it. This serves as a chain in order to spin the spiked ball to attain enough momentum to strike an opponent with a deadly blow. If the user misses, they are able to retrieve the spiked ball back thanks to their “chain” and try again. The spiked ball will run out of chakra and have to be remade in 2 posts. Limit:Hozuki Bloodlimit.
* Jelly Clones (Zerii Bushin) Rank: C Skill: Ninjutsu Effect: One jelly clone is created by the user. When one is destroyed, jelly substance is scattered everywhere and two jelly clones form as a result. Every time a jelly clone destroyed, two more are created, overwhelming the opponent. Special: Rabbit, Tiger, Dog Drawback: The clones are only able to do minor punches and kicks. The jelly clones can only regenerate and double if the remains end up in a water source, or, if extra chakra is added, they can form into two clones of half the size and density. They are completely destroyed by ice, fire, and lightning jutsu. The clone or the clones that have originated from the original clone will last 3 turns before turning into water no matter how many times it splits, as the original chakra will be divided and must run out eventually. Description: The Hozuki quickly creates the three hand seals and creates a large glob of jelly. It is thrown on the ground and quickly takes the identical form of the owner, however without a nucleus. The only way of getting rid of them is by freezing them with ice jutsu or evaporating them with fire/lightning jutsu or waiting for them to run out of chakra. Limit: Hozuki Bloodlimit, user must have “C rank” Atsui Usumaku (Transitional Membrane).
* Spiked Body (Supaiku Shintai) Rank: B Skill: Ninjutsu Effect: Protects the user if an opponent gets too close by hardening their transitional membrane and forming sharp, deadly spikes (resembling somewhat of a porcupine). It can also eject and fly in all sorts of directions with more chakra. Special: Horse, Pig. Add after jutsu is performed if intending to shoot spikes: Horse, Hare, Horse, Dragon, Tiger. Drawback: Flying spikes can hit teammates that are in the way. Description: When an opponent or weapon gets dangerously close, the user performs hand signs and then closes their fist and concentrates chakra all over their body. Immediately, sharp spikes are formed and hardened. The spikes can fatally injure an opponent, especially when they are ejected from the Hozuki’s body. However, injecting the spikes require a little bit short of C rank chakra to perform. If shooting the spikes slowly one at a time, only slightly more than D rank chakra is needed. Limit:Hozuki Bloodlimit. Must know Transition Membrane “B rank” or above.
* Membrane Wires (Usumaku Harigane) Rank: C Skill: Ninjutsu Effect: Creates up to 8 thin yet dense tentacles on the users back to be used offensively or defensively. Special: Hare, Dragon, Hold Bird handseal Drawback: Cannot make more than 8 tentacles. The longer and denser the tentacles, the more chakra required. The denser in transitional membrane comparison a tentacle is, the slower it becomes. Description: The user pumps the water substance and chakra within them into their back and begin to form up to 8 tentacles each up to 10 feet long. Maximum denser depends on the current rank of the transitional membrane. Once this is done, the user can choose to use their tentacles for various situations. They can throw objects such as sharp rocks at an opponent. They can grapple and constrict an opponent as well. They can also help the user mobilize easier. The denser in transitional membrane comparison a tentacle is, the slower it becomes. Limit: Hozuki Bloodlimit.
* Membrane Combination (Usumaku Kumiwaseru) Rank: B Skill: Ninjutsu Effect: Allows the Hozuki to combine different membrane ranks on different limbs. Special: Ox, Tiger, Boar Drawback: Sometimes balance can be greatly disrupted, like if one side’s rank is too low and the other side is too high, making one side heavy and one side light. Difference in membrane rank on one body could only be one rank, or else the combo would be unbalanced and it would usually cause the body parts to fall off or be crushed. Description: The user performs the three hand seals and chooses which limb they want to transform. Then they focus chakra into the limb to change its membrane rank, while keeping the rest of the body constant. Example: Your upper body’s membrane can be A ranked and you can choose transform your legs into B ranked membrane. This way, you have a metal torso and faster legs. The difference in ranks of the membrane can only be one rank. For example, if a Hozuki member has S ranked upper membrane and C rank legs, the upper chest area would crush the legs, in the same kind of law, if the body was all C rank, and the arm was changed the A rank membrane, the arm would fall off before it could even make a move. This can still not be used on a Hozuki member’s palm. Limit: Hozuki Bloodlimit.
* Jelly Domination (Zerii Suru) Rank: A Skill: Ninjutsu Effect: The user transforms their body into a large puddle of jelly and temporarily flattens their nucleus without damaging the brain area or the heart area. They are then able to move towards the opponent. The user then looks for an opening in the opponent’s body such as a wound or their mouth and enters their body. The user will then be able to control the opponent’s body temporarily (Permanently if the target is someone dead). Special: Ram, Boar, Dragon, Hare, Horse, Hare, Dragon, Tiger, Horse, Hold Hare. Drawback: The Hozuki must leave the body in 2 posts or they will begin to loose body mass and eventually deteriorate within the opponents body. The Hozuki can only stay in the puddle form for a course of 1/2 a post, or else they will deteriorate to their death. During entry, jutsu that hits them will severely damage them. Description: Once the proper handseals are made, the Hozuki is able to melt their body into a puddle, granting them fast and easy movement. They slide towards the opponent and insert their body through any opening they can find. Once this is done, they spread themselves through the opponent’s body, taking control of their muscles, while the opponent’s stomach acid is neutralized with chakra, and the stomach becomes the temporary ‘storage’ place of the nucleus. While the victim is still able to comprehend everything that is happening, they are unable to take control of their own body. However, the Hozuki take a course of 3 to 6 seconds to enter the opponent’s body based on the side of the opening, the mouth takes about 4 seconds, and if they are attacked by a jutsu, they will be severely hurt and be forced outside of the body, if hit with a strong enough fire, ice, or lightning jutsu, they could potentially die. Limit: Hozuki Bloodlimit. Must be in the D ranked Transitional Membrane state.
* Water Absorption (Suton Mugamuchuu) Rank: C, B, A Skill: Ninjutsu Effect: Allows the Hozuki to absorb large amounts of water in order to increase body mass, thus making them stronger and larger. Special: --- Drawback: Too much water absorption can stress the Hozuki’s external membrane, causing it to burst, far too much water absorption will stress the nucleus itself, killing the Hozuki member. This jutsu can only be done during “D” or “C” rank Atsui Usumaku (Transitional Membrane). Description: The user is able to use their permeable skin to absorb water in order to increase their strength and size. In order to do this, there must be some form of water near by such as lakes, oceans, or even rain. The larger the body of water, the stronger the Hozuki will get. However, with so much water, the membrane becomes less durable, and in return for having more membrane and inner water to go through, the water of the Hozuki becomes much easier to damage with Evaporation, Freezing, and Conducting. In other words, they become more easier to damage with Fire, Ice, and Lightning Release jutsu. The nucleus in this form is, however, much harder to find. This thus makes the Hozuki immune to all small-area-focused jutsu unless the nucleus if clearly targeted. The Hozuki is immune to Taijutsu in the “B” and “A” rank levels of this form. C rank requires at least rain to use and B rank requires at least a small lake to use. A rank requires at least a large lake or ocean to work. In the B rank form of this jutsu, the nucleus is semi-visible, in the A rank form of this jutsu, the membrane is easily seen. o C ranked: An extra 10 feet of height is added. Physical Strength increases by 25%. o B ranked: An extra 20 feet of height is added. Physical Strength increases by 35%. o A ranked: An extra 25 feet of height is added. Physical Strength is increased by 40%.
Limit: Hozuki Bloodlimit.
These Techniques were created by Nira
* Jiga Nami (Self Wave) Rank: S Skill: Ninjutsu Effect: Allows the Hozuki to bond with a large amount of water and become a huge self-conscious wave. Special: Handseals Drawback: Uses S rank charka to create and go 35 meters with turns, uses an extra B rank amount of chakra every extra 15 meters the self-wave goes. The jutsu can only be created over a lake or larger water source. Description: The Hozuki forms a temporary bond with surrounding waterand then perform hand signs. They then become a 30 meter high 20 meters long and 7 meters thick wave. Unlike most waves formed in the water release, the Hozuki is actually inside it, giving them complete control. The Hozuki member is capable of controlling the wave to go as fast as a C rank taijutsu master and the Hozuki is also capable of making up to a 45 degree turn every 5 meters the wave travels. There is a large amount of water release condensed in the wave, which basically doubles the water's weight, so anything hit by the giant wave has a very high chance of being crushed under pure weight instead of drowning. Limit: Hozuki Bloodlimit, Water Absorption (Suton Mugamuchuu) A rank, and Atsui Usumaku (Transitional Membrane) A rank.
* Giant's Arm (Kujabaima) Rank: B Skill: Ninjutsu Effect: Focuses a large amount of chakra and water into one's left or right arm, increasing its strength or endurance of it dramatically for a time. Special: Handseals Drawback: Every part of the body except the arm used in the jutsu becomes more vulnerable till the jutsu ends. Jutsu can last forever, but C rank chakra has to be consumed every turn after 2 turns of the jutsu first being used. Description: The Hozuki member first gathers chakra into the arm they wish to use for the jutsu, then performs the seals. After the seals are complete, water would rush into the arm in question, enlarging it to be the size of the user's body minus the head. At that point, depending on the user's class, the strength of the arm is defined.
D class: Power enough to punch through a concrete wall. C class: Power enough to dent 3 feet thick steel. B class: Power enough to send a tree flying 30 meters away. A class: Power enough to send a 4 feet by 4 feet block of iron flying 20 meters away. S class: Power enough to send a 6 feet by 6 feet block of iron flying 25 meters away. Limit: Hozuki Bloodlimit, Atsui Usumaku (Transitional Membrane) A rank.
* Terror Detach (Jiadiaola) Rank: C Skill: Ninjutsu Effect: The ability to detach the head to a distance and still use it. Special: Handseals Drawback: None. Description: Usually used for tricks and certain missions, the Hozuki user is able to behead himself or have someone behead him, and still use his head in a sense. This works by keeping the body at slightly above C rank Transitional Membrane when the head is beheaded. When the head gets beheaded, a thick but invisible string of chakra will still connect the head and body assuming the head is within 5 meters. The user is able to see and speak from the head as long as the head and body are within the said distance. They can also cut the connection at anytime. They can also wait for the head to leave the 5 meter radius, in which it will cut the connection automatically. Can be learned multiple times to increase the distance by 5 more meters for every C rank of training. Limit: Hozuki Bloodlimit. Atsui Usumaku (Transitional Membrane) B rank.
* Great Defense Jelly (Dadang) Rank: A Skill: Ninjutsu Effect: Creates a large water defense blob. Special: Handseals Drawback: The blob takes one rank more damage from lightning, fire, ice, and earth jutsu. It takes two ranks lower damage from water jutsu. It takes one rank lower damage from everything else. Description: After performing the handseals the hozuki will gather water around themselves until a giant 7 meters by 7 meters blob appears. This blob, linked to the Hozuki member's chakra, will block any attacks that come to the Hozuki member's way that is made with any kind of chakra, even if it came from behind, atop, below, or around, until it takes an A rank amount of damage. It is resistant and weak against certain things, and even if completely blown away by an explosion, the blob would form right up again till it takes the said amount of damage. Explosions can, however, create openings. Limit: Hozuki Bloodlimit.
* Final Trust (Zuiuou) Rank: S Skill: Ninjutsu Effect: Explodes into a grand explosion of condensed water, before the user potentially dies unless rescued. Special: Handseals Drawback: The user will be nothing but the nucleus after the jutsu, if no one rescues the user, then death is inevitable. Must have full water body mass capabilities (be in a large water source or have 300 slots or more.) Description: This jutsu is basically a huge Kamikaze explosion. The user performs a large amount of hand signs, usually with more than 300 slots of water in their bodies or a water source. Once the hand signs are performed, the user turns to pure water, so that only the nucleus is seen, then, all the exposed water within 20 meters (rivers, water vapor, lakes, and oceans) would be gathered around the nucleus. This process takes 3 seconds, after when it is finished, the user would basically be a nucleus in a humongous water ball. Then, based on the amount of water absorbed, a huge pulse of chakra would emit, and then the humongous water ball would explode into a huge explosion of fist-sized water drops. Each drop has the force of a hammer behind it, and the explosion will always be at least 30 meters in diameter (15 meters radius) unless there is little water vapor and such in the air (desert) and only exactly 300 slots in the Hozuki's body. After the explosion of hammer-like water droplets, the Hozuki's nucleus would hover in the air for a couple seconds, before falling to the ground. Any water coming in contact with the Hozuki's nucleus would be absorbed around it, even mud, usually killing off the Hozuki unless it lands in distilled water. Limit: Hozuki Bloodlimit, Atsui Usumaku (Transitional Membrane) A rank, Water Absorption (Suton Mugamuchuu) A rank.
* Jelly Rubber (Hozjianzi) Rank: C Skill: Ninjutsu Effect: The Hozuki adds a strong rubber quality to their body in order to use opponent displacement attacks. Special: Handseals Drawback: Only works in C and D rank membrane form. Description: After performing the handseals a rubber quality is given to the outer layer of the Hozuki’s membrane. Anything that hits the membrane physically will bounce force the membrane to sink in slightly and then depending on the weight of the object will ricochet backwards (maximum 10 meters). While This technique is active no other Hozuki techniques may be used, or changed (meaning no membrane rank switching). Limit: Hozuki Bloodlimit. Atsui Usumaku (Transitional Membrane) C rank.
* Jellyroll (Tiaohoz) Rank: D Skill: Ninjutsu Effect: An annoying toss of a couple sticky jelly substance. Special: Horse, Ram. Drawback: None Description: The user first performs the two hand signs, before holding their hand out. Then, five rolls of jelly in the form of stick buns are formed. They no not stick to Hozuki members, but when throw at everything else, they explode into sticky goo. The sticky goo doesn't hinder movement too much, and they are just annoying, but the main point is to throw it at the face, where, if it gets into the eyes, it singes more than getting soap in your eyes or pouring sand into your eyes. As an added touch, the buns are nice and sweet, almost like a real super-sticky sticky bun. Limit: Hozuki Bloodlimit.
* Kukunai (Skin Kill Jelly) Rank: A Skill: Ninjutsu Effect: Causes a mist infused with chakra for damaging opponents at the microscopic level. Special: Rat, Ox, Tiger, Dragon, Dog, Horse, Hare, Ox. Drawback: Everything in the mist is affects, even allies. When things get wet, they become immune to the mist. Description: A star jutsu of the Hozuki, the Hozuki member performs hand signs, before concentrating chakra into a body part and charging up every molecule, releasing a 5 meters diameter mist at the opponent that moves at D rank ninja running speed until it hits something solid and engulfs it. This mist, when making contact with a dry object, such as skin and cloth, would cause damage at the microscopic level. To the beholder, it would seem like the mist was eating their clothes, equipment, and skin like the mist was some kind of acid vapor. The drawback is that it only affects dry things. The mist itself doesn't actually make things wet, but when something is or gets wet the mist stops affecting it. Limit: Hozuki Bloodlimit.
These techniques were created by Hotoka
* Suibotsu (Submerge) Rank: C, B, A Skill: Ninjutsu Effect: The user is capable of forming their own body into a small puddle. Special: --- Drawback: Process can be extremely slow at first, leaving one vulnerable for attack. As lone puddles of water, they are extremely vulnerable to heat and cold. Description: The Hozuki are capable of reforming their body, so that it is nothing but a puddle of water and back to it's original state. By pumping chakra through their entire body they split what holds the water in their body in place, untill they're nothing but a puddle of water. Whilst in this form -- on land and in water -- one can only move, or crawl, at running speed. o C ranked: Rate of reforming is 2 post. When assisted by bodies of water, 1 post. o B ranked: Rate of reforming is 1 post. When assisted by bodies of water, ½ a post. o A ranked: Rate of reforming is ½ post. When assisted by bodies of water ¼ a post.
Limit: Must belong to the Hozuki Bloodlimit.
* Zerii Kamen (Jelly Mask) Rank: B Skill: Ninjutsu, (Passive) Effect: The user is capable of forming their own body to their own liking. Special: --- Drawback: The process is extremely slow and takes five minutes to complete. Only one's appearance will be altered. Their strenght, at any aspect, will stay the same. Description: The Hozuki are capable of reforming their body, changing it's shape and even colour -- if desired. By pumping chakra into their body, compressing and de-compressing certain parts, an Hozuki would be able to alter the way they look. This can not only be done by changing their facial structure, but their entire appearance -- including how tall, slim or muscular they appear. This alteration in body will stay the same unless the user changes it back. Limit: Must belong to the Hozuki Bloodlimit.
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