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Post by Hiro Fukudome on Oct 30, 2009 17:26:33 GMT -5
Specialists
:::Introduction:::
As everyone knows this is the introduction to what we call Specialists. A Specialist tells everyone what their character is capable of. A Specialist in the correct category states how much a character can learn and how much they are capable of. For that we introduce to you all the Specialists. Please take the time to read through all of the Specialists so then you may understand what you are capable of. Before asking questions towards the staff of exactly what a Specialist is and what they are capable of please read on through.
Each Main Category is divided up into Posts, please look through the Table of Contents to see what category is corresponding towards what. Next to each main Category you can find links for each individual post for you to find the correct Posts and Categories. If the Link does not work there is another way to look for the post needed. That is by using Ctrl + F And typing the correct lettering needed.
Final Note: It is always best to ask however on certain types of Techniques, Bloodlimits, Clans and fighting styles. Especially when it comes to customs. Reasons why is because sometimes customs have their own rules and guidelines that must be followed so please look through the index as well so then you may know exactly what you will need for a specialist when it comes to what you wish to learn.
:::Tables of Contents:::
* Specialist Overview
* Masters
o NinJutsu Master o GenJutsu Master o TaiJutsu Master o Clan Master
* Specialists
o NinJutsu Specialist o GenJutsu Specialist o TaiJutsu Specialist o Clan Specialist o Medical Specialist
* Non-Specialists
o NinJutsu Non-Specialist o GenJutsu Non-Specialist o TaiJutsu Non-Specialist o Clan Non-Specialist
* Sub Specialists
o Puppeteer o Beast Master o Bug Master o Archer/Arbalist o Gate User o Weapon Specialist
* Miscellaneous
o ANsatsu Senjutsu Tokushu BUtai (Special Assassination and Tactical Squad) o Mythical Summoner o Herbalist o Animalist o Craftsman (The Artisan) o Beast Master o Theologist o Ritualist o Sealist o Grand Master o Jack of Trades - Master of None o Miscellaneous Mastery
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Post by Hiro Fukudome on Oct 30, 2009 17:26:53 GMT -5
Overview
Specialist - [spesh-uh-list] -noun a person who devotes himself or herself to one subject or to one particular branch of a subject or pursuit.
The meaning of a Specialist is what a person or individual is constant with. They are known for that art, they are known for those sets of combat techniques and types of Chakra control. Each specialist has their advantages, and disadvantages, and depending on what a user takes, and picks, then the better or more diverse the user will become. A user is only capable of picking out two types of Major Specialists unless stated. Each specialist gives out a different type of variety as to what the character is capable of doing, and how well he or she is able to fight and or defend. A user has the ability to choose into multiple categories. These categories are NinJutsu, Clan, GenJutsu, TaiJutsu, and Miscellaneous. These are the main categories with their own individual specialists below. This does not mean that a user does not have the obligation to read the other Specialists, if a user wishes to be one of the Minor Specialists, then they must take the time to read through the special rules that follow through with each Minor Specialist.
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Post by Hiro Fukudome on Oct 30, 2009 17:27:11 GMT -5
Master
When a user picks a Master, they use everything within the Master, and is unable to have any Non-Specialists and any Specialists.
* NinJutsu Master
o Able to go into 8 Releases, May Master 6 Releases. o Releases not mastering user may only go into it for 300 Training Points. o May use 500 Training Points into Universal NinJutsu. o May use 250 Training Points for GenJutsu, Clan or TaiJutsu all together. o May only go into two Perceptions, Clans, or Fighting Styles all together.
* GenJutsu Master
o Able to go into 8 Perceptions, May Master 6 Perceptions. o Perceptions not mastering user may only go into it for 300 Training Points. o May use 500 Training Points into Universal NinJutsu or TaiJutsu. o May use 250 Training Points for NinJutsu, Clan or TaiJutsu all together. o May only go into two Releases, Clans, or Fighting Styles all together.
* TaiJutsu Master
o Able to go into 8 Fighting Styles, May Master 6 Fighting Styles. o Fighting Styles not mastering user may only go into it for 300 Training Points. o May use 500 Training Points into Universal TaiJutsu. o May use 250 Training Points for GenJutsu, Clan or TaiJutsu all together. o May only go into two Releases, Clans, or Perceptions all together. o User may choose to be either Chakra Molder, or Non Chakra Molder. If Non Chakra Molder user is able to master all 8 Fighting Styles.
* Clan Master
o Able to go into 8 Clans, May Master 6 Clans. o Clans not mastering user may only go into it for 300 Training Points. o May use 500 Training Points into Universal NinJutsu or TaiJutsu. o May use 250 Training Points for NinJutsu, GenJutsu or TaiJutsu all together. o May only go into two Releases, Perceptions, or Fighting Styles all together.
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Post by Hiro Fukudome on Oct 30, 2009 17:27:27 GMT -5
Specialist
When user picks a Specialist, user must pick two specialists and then two Non Specialists that the user does not have. Such as if a user picks a NinJutsu Specialist, and a GenJutsu Specialist, they will automatically become a Clan Non-Specialist, and a TaiJutsu Non-Specialist. If a user however picks a Medical Specialist with another Specialist that is not NinJutsu Specialist, the user must pick two Non Specialists.
* NinJutsu Specialist
o Able to go into 6 Releases, May Master 4 Releases. o Releases not mastering user may only go into it for 250 Training Points. o May use 250 Training Points into Universal NinJutsu.
* GenJutsu Specialist
o Able to go into 6 Perceptions, May Master 4 Perceptions. o Perceptions not mastering user may only go into it for 250 Training Points. o May use 250 Training Points into Universal NinJutsu or TaiJutsu.
* TaiJutsu Specialist
o Able to go into 6 Fighting Styles, May Master 4 Fighting Styles. o Fighting Styles not mastering user may only go into it for 250 Training Points. o May use 250 Training Points into Universal TaiJutsu.
* Clan Specialist
o Able to go into 6 Clans, May Master 4 Clans. o Clans not mastering user may only go into it for 250 Training Points. o May use 250 Training Points into Universal NinJutsu or TaiJutsu.
* Medical Specialist
o Able to go into anything that deals with Healing without taking a slot for free. These are + Herbalist + Animalist + Dian Xue Shu
o May use 250 Training Points into Universal NinJutsu. o May not be a NinJutsu Specialist while being a Medical Specialist.
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Post by Hiro Fukudome on Oct 30, 2009 17:27:42 GMT -5
Non-Specialist
* NinJutsu Non-Specialist
o Able to go into 4 Releases, May Master 2 Releases. o Releases not mastering user may only go into it for 200 Training Points.
* GenJutsu Non-Specialist
o Able to go into 4 Perceptions, May Master 2 Perceptions. o Perceptions not mastering user may only go into it for 200 Training Points.
* TaiJutsu Non-Specialist
o Able to go into 4 Fighting Styles, May Master 2 Fighting Styles. o Fighting Styles not mastering user may only go into it for 200 Training Points.
* Clan Non-Specialist
o Able to go into 4 Clans, May Master 2 Clans. o Clans not mastering user may only go into it for 200 Training Points.
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Post by Hiro Fukudome on Oct 30, 2009 17:27:59 GMT -5
Sub Specialists
* Puppeteer
o Capable of learning every Puppeteer technique in existence. o Capable of creating puppets, puppet weapons, and other puppet information. o Must sacrifice one Misc Slot (Puppeteer Crafting), And sacrifice 3 of the following from 1 perception mastery, 1 release mastery, 1 clan mastery, and/or 1 fighting style mastery
* Beast Master
o May Have 6 animal companions of any kind o Must sacrifice 1 Clan Mastery. o Animals may only learn techniques dealing with Animal Companions and Non-Chakra Related Styles. o Animal is incapable of molding chakra, is incapable of learning techniques dealing with molded chakra. o User may have any type of animal but must follow same restrictions in clans.
* Bug Master
o Capable of going into the Bug Master Techniques. o Capable of going into any order of bugs other then bugs found in Clans. o Must be in a Bug Clan, and Mastering the Clan. o Must sacrifice a Clan Mastery.
* Archer/Arbalist
o Must sacrifice 1 Fighting Style Master and 1 Miscellaneous Slot (Archer/Arbalist Crafting) o Capable of going into any type technique dealing with Archer/Arbalist. o Capable of using any weaponry dealing with Archer/Arbalist. o Capable of creating bows, crossbows, arrows, and bolts.
* Gate User
o Capable of going into Chakra Gates o Can not use Chakra Gates as TaiJutsu NonSpecialist o If TaiJutsu Specialist, must sacrifice 1 Fighting Style Mastery for gates 1-4, 1 Extra Fighting Style for gates 5-8. o If TaiJutsu Master, must sacrifice 1 Fighting Style Mastery for 1-8 gates.
* Weapon Specialist
o Must Sacrifice 1 Fighting Style Master o Capable of going into any type of technique used as a Weapon Specialist o Capable of using any type of Weapon in a throwing manner with expert proficient.
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Post by Hiro Fukudome on Oct 30, 2009 17:28:14 GMT -5
Miscellaneous
User gets 5 Miscellaneous Slots. These are slots for supplementary or other types of techniques or specialists that does not fit with the prespecting Specialists. Here a user gains what is known as a job, or just a way of life, or a way to where a user may expand his learning.
* ANsatsu Senjutsu Tokushu BUtai (Special Assassination and Tactical Squad)
o Must Sacrifice 1 Miscellaneous slot. o Able to learn all universal ANBU techniques o Able to go into 1 Division per Slot Sacrificed and learn everything in the Division.
* Mythical Summoner
o Must Sacrifice 1 Miscellaneous slot. o Able to Summon one Mythical Family per Slot Sacrificed
* Herbalist
o Must Sacrifice 1 Miscellaneous slot. o Able to understand, harvest, and remake every herb in every region. o Able to Mix any herb with other herbs. (If becoming Animalist as well user is able to Mix both herbs and animals)
* Animalist
o Must Sacrifice 1 Miscellaneous slot. o Able to understand, harvest, and breed every animal in every region. o Able to Mix any animal extraction with other animal extractions. (If becoming Herbalist as well user is able to Mix both herbs and animals)
* Craftsman (The Artisan)
o Must Sacrifice 1 Miscellaneous slot. o Able to craft any item that is under their respected crafting. Main Weapons Craftsman, Secondary Weapons Craftsman, Bowman Craftsman, Puppetry Craftsman, Medical Craftsman, Clothing/Accessory Craftsman, Musician Craftsman, Transportation/Siege Craftsman, Trap Craftsman. o Able to go into Craftsmen multiple times as long as sacrificing one Miscellaneous Slot.
* Beast Master
o May Have 6 animal companions of any kind o Must sacrifice 1 Miscellaneous slot. o Animals may only learn techniques dealing with Animal Companions and Non-Chakra Related Styles. o Animal is incapable of molding chakra, is incapable of learning techniques dealing with molded chakra. o User may have any type of animal but must follow same restrictions in clans.
* Theologist
o Must sacrifice 1 Miscellaneous slot. o May learn every technique within the respective Theology. o Note: Some Theologies have major restrictions, so please follow those Restrictions. o May not be in multiple Theologies.
* Ritualist
o Must sacrifice 1 Miscellaneous slot. o User normally goes into either 3 "C" Rank Rituals, or 2 "B" Rank Rituals, or 1 "A", "S", Rank Rituals. o When gained, user may either get an additional 3 "C" Rank Rituals, or 2 "B" Rank Rituals, or 1 "A", "S", Rank Rituals. o May use multiple times as long as user sacrifices 1 Miscellaneous slot.
* Sealist
o Must sacrifice 1 Miscellaneous slot. o User normally may have one benefit seal, harmful seal, and a neutral seal. o When gained, user may either get an additional Seal that is either harmful seal, benefit seal, or neutral seal. o User may learn any type of seal they wish.
* Grand Master
o Must sacrifice 1 Miscellaneous slot. o May only go into Grand Master twice while sacrificing 2 Miscellaneous Slots all together. o May Master 1 thing user may not normally master. + Example: NinJutsu Specialist can master 4 out of 6 Releases. With Grand Master they can master 5 out of 6 Releases by sacrificing 1 Grand Master. + Example: GenJutsu Non Specialist can master 2 out of 4 Perceptions. With Grand Master they can master 4 out of 4 Perceptions by sacrificing 2 Grand Masters. + Example: GenJutsu Master can not master anything, however can now master two of something that normally can't while sacrificing 2 Grand Masters
* Jack of Trades - Master of None
o Must sacrifice 1 Miscellaneous slot. o May only go into Jack of Trades - Master of None as many times as they wish while sacrificing 1 Miscellaneous slot each time. o May gain an extra amount of Universal Training Points which is doubled from the base. + Example: NinJutsu Master may use 500 Training Points into Universal NinJutsu. When using Jack of Trades - Master of None, user gains an additional 500 Training Points each time user uses Jack of Trades - Master of None. + Example: GenJutsu Specialist may use 250 Training Points into Universal NinJutsu or TaiJutsu. When using Jack of Trades - Master of None, user gains an additional 250 Training Points each time user uses Jack of Trades - Master of None.
* Miscellaneous Mastery
o Must sacrifice 1 Release Mastery, or 1 Perception Mastery, or 1 Fighting Style Mastery, or 1 Clan Mastery o May only be used three times. o Each time used user is able to go into one Miscellaneous and master it.
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