Post by Hiro Fukudome on Oct 30, 2009 17:35:05 GMT -5
* Atama Kusari No Jutsu (Chained Mind Technique)
Rank: "C" Rank
Skill: GenJutsu
Effect: A Team style technique, this technique is used to in which creates a hypnosis state within the opponent in which the opponent becomes unable to move, while the user motions greatly that allows the opponent an absence of the mind. This technique allows the opponent the incapability of movement for a period as long as the user continues to use the technique by still moving their hands in the continuous fashion, never stopping, never giving way, or slowing down.
Special: "Handseals"
Drawback: A technique that is primarily used by the user's hands. The user uses their hands in a way to where it looks like a creation of events, in which gives the opponent that hypnosis stasis. If the user is not looking into the very hands, then the technique simply does not work.
Description: As the opponent looks at the user, the user begins a series of handseals in which is used to distract the opponent. As the opponent keeps their eyes along the very handseals they begin to grow drowsy, they go into a figment of incapable of movement. As this occurs to get out, it becomes incapable of getting out unless the opponent, or the user is hit in a distracting fashion. What occurs is that the user pushes their chakra outwards messing with the chakra system of the opponent's body. The handseals is what keeps the opponent in the hypnosis like state, as they are incapable of moving as long as the user continues to move their hands in the handseals fashion. When the opponent is in the hypnosis state, the eyes stay glued towards the user's hands, which allows the user to move, or to make the opponent move by moving himself. If the user moves left, the opponent moves left, if the user moves forward, the opponent moves backwards. What occurs is that the opponent becomes somewhat of a mirror in steps towards the User's actions.
Limit: Must know Phantasm Perception, GenJutsu ANBU Universal Technique
Revamped by Jakkaru
* Kanashibari no Jutsu
Rank: D-ranked
Skill: Ninjutsu
Effect: ---
Special: "Handseals"
Drawback: If the one this jutsu is cast on gets damaged the jutsu will end. If eye contact is broken the jutsu will end. Only works on those two ranks or more below the user
Description: A fundamental jutsu taught to the ANBU (it is rare for a member of ANBU to not have this technique,) Kanashibari causes the target to become paralyzed. This effect only works on opponents of 2 ranks lower, and the duration is dependant on both the user and the opponent. The duration of this technique when a A-ranked ANBU uses it against a D-ranked is 2 posts. Against a C-ranked , it is 1 post. A. S-ranked use of Kanashibari will last 3 posts against a D-ranked , 2 against a C-ranked, and 1 against a B-ranked. It is important to know that if the target is damaged, the technique immediately ends. While this is most often used as a capture technique, it has medical uses as well. Medical Nin using Kanashibari for the purposes of field surgery are not limited by a number of posts, assuming the target is either unconscious or willing to be put under the technique. User must make eye contact for jutsu to come into effect. Eye contact must be maintained for the duration of the jutsu.
Limit: ANBU Only
These Techniques were Created by Hotoka
* Hitoku no Jutsu
Rank: D-ranked
Skill: Genjutsu
Effect: ---
Special: Ram; Horse
Drawback: ---
Description: A basic ANBU genjutsu, this causes the user and the area immediately around the user (within one meter) to change in ways that would better aid the user in hiding. For example, in a darkened area the shadows will seem to converge on and around the ANBU, further hiding him from sight. In a forested area, the technique would discolour the user to better blend him in with the surroundings, as well as altering the plants in the area to better shield him. Note that all of these effects are purely illusionary; the shadows in the first example, the discolouration and the plant alteration of the second example. The jutsu works primarily because it is subtle, taking little chakra and having a small localized effect, even those who could pierce the illusion rarely give it enough notice to do so. Depending on the level of the Character's GenJutsu depends on how strong the Jutsu.
Limit: ANBU only
Division: Universal Techniques.
* Body Disposal
Rank: B
Skill: Ninjutsu
Effect: ---
Special: Ox; Rooster; Dog; Boar; Dragon; Monkey; Dragon
Drawback: Cannot be used in battle.
Description: Creates a blue flame in a 2 meter radius around the target, raising up to 50 centimeter. Everything in that circle is completely gone up in smoke, not even leaving ashes on the ground.
Limit: ANBU only
Division: Universal Techniques.
These were created by Lash
* Sai no Jutsu ["Restraining Technique"]
Rank: "D" Rank
Skill: Genjutsu
Effect: Creates a restraining feeling within the opponent's limbs, reducing the effected area's speed by 10%.
Special: "Hand Seals"
Drawback: Can only effect a maximum of two areas at once.
Description: The user's hands come rapidly together, forming two to three handseals. The user then projects a wave of chakra towards the opponent. Upon striking the opponent, the area that has been struck will find that their limbs do not respond well, almost as if they have been restrained and they are fighting against it.
Limit: Universal ANBU Genjutsu; Requires the Figment Perception.
* Hainawa no Jutsu ["Crawling Rope Technique"]
Rank: "A" Rank
Skill: Ninjutsu
Effect: Creates a small rope of chakra that is used to quickly bind either the opponent's legs or arms.
Special: "Hand Seals"
Drawback: The rope is made out of chakra, meaning that it is capable of being destroyed by things that drain chakra.
Description: Performing the required handseals, the user creates a rope of chakra that can have a length that varies based upon the user's technique level. This rope is then launched towards the opponent quickly, giving them little reaction time. As the rope strikes the opponent, it quickly encircles either their legs or arms in order to prevent movement. This can be used as both a capturing-type technique or a delaying type technique to give the user more time to strike an opponent in combat. The rope has the strength of tempered steel, making it very difficult to escape from.
Limit: Universal ANBU Techniques
* Shakkahō ["Red Flame Cannon"]
Rank: "C", "B", "A", "S" Rank
Skill: Ninjutsu
Effect: Creates a ball of flame that will, upon impact, explode.
Special: "Hand Seals"
Drawback: The ball itself is relatively slow-moving. Because of this, it is better to use this attack within close range or within confined quarters. However, that also means that the user could become susceptible to the attack, as well.
Description: Performing the hand seals, the user will then gather chakra around their open palm. An orb will appear there, and then shrink. A burst of flame will overtake the orb at that point, creating something of about a foot in diameter. The orb is then thrown towards the opponent. Upon striking a surface, the smaller, inner orb of chakra within the ball will explode, causing the flames to rapidly spread. The amount of damage done by this technique is dependent upon the rank:
o "C" Rank- Explosion causes the damage of one exploding tag.
o "B" Rank- Explosion causes the damage of three exploding tags.
o "A" Rank- Explosion causes the damage of five exploding tags.
o "S" Rank- Explosion causes the damage of ten exploding tags.
Limit: Universal ANBU, requires the Fire Release.
* Sōren Sōkatsui ["Twin Lotus Blue Fire Crash Down"]
Rank: "S" Rank
Skill: Ninjutsu
Effect: Creates two Sōkatsui.
Special: Every handseal once.
Drawback: The user is incapable of using techniques higher than "C" rank for five turns. If the attack is used later on during a fight when an opponent has a smaller amount of chakra, it will deal less damage.
Description: This ability is simply two Sōkatsui fired at the same time. However, it requires a much greater amount of chakra control than the previous. After forming the seals for the technique, the user extends both arms, placing the hands together in an "X" formation. The chakra from the technique will release itself from here, building up into an orb twice the size of the regular Sōkatsui. The orb, moving at an even greater speed then the singular Sōkatsui, will strike the opponent and, upon entering their body, begin to drain 10% of the opponent's current chakra. The opponent, however, will general feel as if nothing has happened to them. The following turn, the chakra from the opponent will release itself and surround the opponent, then come crashing down upon them. The opponent will suffer from a great amount of impact damage, depending upon the amount of chakra taken, and will stun an opponent for some time between one and four turns, depending on the amount of chakra taken from the opponent.
o If a "D" Rank Amount of chakra or less was taken, then the target is stunned for 1 turn.
o If a "C" Rank Amount of chakra was taken, then the target is stunned for 2 turns.
o If a "B" Rank Amount of chakra was taken, then the target is stunned for 3 turns.
o If a "A" Rank Amount of chakra was taken, then the target is stunned for 4 turns.
o It is impossible to obtain an "S" rank amount of chakra drain from this technique.
Limit: Must know Sōkatsui.
* Hakufuku ["White Crawl"]
Rank: "S" Rank
Skill: Ninjutsu
Effect: Attacks everything that is solid around the user, breaking it down.
Special: "Hand Seals", holding Ram
Drawback: If the technique encounters a foreign chakra, it will attempt to battle it. If the chakra it encounters is at or above "B" Rank, then this attack will do nothing. The user must charge for the attack for three turns, meaning it is impractical to use in battle.
Description: Performing the required handseals, ending and holding the Ram, the user will then sit and gather chakra for three turns. Upon the completion of the third turn, the chakra will be released into the atmosphere, attempting to attach itself to anything solid within a five meter radius around the user. The chakra, then, will begin breaking down the substance, almost like an acid. This acid effect is extremely powerful, capable of cutting through wood in one turn, stone in two, iron in three, and even diamond in four. This attack will continue until the user releases the Ram seal, and drains a "B" Rank amount of chakra per turn that the seal is held to continue the technique.
Limit: ANBU Universal Technique
* Sōkatsui ["Blue Fire, Crash Down"]
Rank: "A" Rank
Skill: Ninjutsu
Effect: Creates a rapidly moving ball of energy that passes through an opponent, steals a portion of the chakra, and then releases that same chakra against them.
Special: "Hand Seals"
Drawback: The user is incapable of using techniques higher than "C" rank for three turns. If the attack is used later on during a fight when an opponent has a smaller amount of chakra, it will deal less damage.
Description: Performing the hand seals, which include the seals for Chakra Kyuin, the user then creates an orb of chakra within their hands. This orb is about six inches in diameter. Then, extending their arm, this orb is then launched towards the opponent, flying rapidly towards them. Upon striking a target, the chakra within the orb then rapidly eats away at 5% of the opponent's current chakra, feeding upon it. The opponent, in general, will feel as if nothing has happened to them. The following turn, the chakra that is being absorbed by the orb will surround the opponent and slam against them on all sides, dealing impact damage as well as generally stunning them for somewhere between 1/2 turns to 2 turns, depending on how much chakra was drawn from the opponent. The impact is generally visible in the form of dirt or debris that is struck by the crash's shockwave.
o If a "D" Rank Amount of chakra or less was taken, then the target is stunned for 1/2 turn.
o If a "C" Rank Amount of chakra was taken, then the target is stunned for 1 turn.
o If a "B" Rank Amount of chakra was taken, then the target is stunned for 1 1/2 turn.
o If a "A" Rank Amount of chakra was taken, then the target is stunned for 2 turns.
o It is impossible to obtain an "S" rank amount of chakra drain from this technique.
Limit: ANBU Universal Jutsu, Requires Chakra Kyuin
* Hozenhada no Jutsu (Body Conservation Technique)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Allows the user to create a shell of chakra around a body that prevents the breaking down of chemicals that decompose a body.
Special: "Hand Seals"
Drawback: This shell lasts only three days, and cannot be placed on a body more than once.
Description: After the Shinobi Hunter has killed a victim, sometimes they are needed to bring a body back for proof of death or preservation of bloodlines, etc. Using this technique, the user will coat a dead body in a shell of chakra that prevents that chemicals within the body from reacting with the air and causing decomposition. This shell will last for a total of three days, thus preventing the beginning of decomposition for three days, which can rapidly increase the amount of time a body has to be identified before it becomes decomposed.
Limit: Shinobi Hunter / Universal ANBU
* Suro-Juubun (Perfect Throw)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Allows the user, with use of chakra, to partially guide a projectile weapon towards the opponent.
Special: "Hand Seals"
Drawback: The guiding sequence of the technique is not perfect, and the user becomes only capable of moving the projectile slightly.
Description: Suro-Juubun is a technique that is used when accuracy is a must, and the user doesn't want to even consider the possibility of chance. Using already honed projectile throwing skills, the shinobi will coat the projectile in a coat of chakra as well as coat their hand. When the kunai is thrown, a tiny chakra string, similar to but not nearly as flexible or usable as a puppet string. This gives the thrown projectile a much greater stability as well as the shinobi the ability to, with a very sharp movement, partially change the trajectory of a weapon that is already in flight so that, in case the opponent suddenly moves, the attack may still strike its' mark.
Limit: Shinobi Hunter / Universal ANBU
* Torakkingu no Jutsu (Tracking Technique)
Rank: "B" Rank
Skill: Ninjutsu
Effect: Allows the user, with something of the target and the target's last known location, to gain a sense of direction towards where the target has moved to.
Special: "Hand Seals" - end and hold Ram
Drawback: Requires that the User have an object that belonged to the target, whether it is a hair, fingernail, or even a book that they owned and often read. Can only work within a maximum of fifty miles. Can only be used three times in one thread -or- three times every 30 posts.
Description: Using an object owned by the target as a medium for the Ninjutsu, the user will perform the required handseals, ending and holding the Ram handseal in a location that the target was last known to be in. The user will gain a feeling of insight, generally felt as a nudge in a certain direction, as to which way the target moved from that position. As long as the user holds the Ram handseal, he or she is capable of tracking down the opponent through 'feeling' out their location. However, this ability points only in a straight line, so it is possible to have it move through untravalable terrain. Finally, the maximum distance of this technique is 50 miles, so if the opponent moves out of that range, then this will only point to the spot where they were at when the fifty miles has passed.
Limit: Shinobi Hunter / Universal ANBU
These Techniques were created by Hanato
* Corruption art, fading memory
Type: A-rank
Effect: The user forces the victim to stare into the holes in the ANBU mask, activating the jutsu. Its a simple curse of the ANBU mask making any victim surcome to the curse. The vicims mind begins to reel with false memories, slowly tearing itself apart.
Special: Boar. Sheep, Dog
Drawback: N/A
Description: The user maneuvers him/herself into the opponents face, forcing them to stare blankly into the eye holes of the ANBU mask thus activating the jutsu. once activated the victim becomes corrupt with false memories...memories implanted into their mind that either amplify bad memories and make them worse, or add fake memories that quickly corrupt the opponents mind with continues thought and grief, for a period of just 18 seconds (three posts) they seem to continuesly flow into their mind relentlessly.
Limit: Must be ANBU (Any Division)
* Gorome Sealing art, Cage of the forgotten
Type: B-Rank
Effect: A daimond shaped red symbol appears around the victim when this jutsu is activated. The victim may not exit the symbol lest they leave their chakra behind. The user may make the final strike once the victim is trapped inside.
Special: boar, sheep, rat, dog, (last handsign held for capturing methods) ox
Drawback: The user must hold the handsign for three turns before it activates fully
Description: The user activates the neccessary handsign and holds it for three turns before a red daimond shaped symbol appears around the victim, ensnaring them and trapping them inside. The daimond has small circle shped symbols inside symbolizing each individual handseal. the one at the top (ox) glows a bit brighter than the others as they all work in unison to insnare the victim fromusing jutsu of any sort and ultimately trapping their chakra inside!
Limit: ANBU, Universal division
* Mind Reeling method
Type: Genjutsu
Rank: C-rank
Effect: Manipulates the victims thoughts and visions through versatile movements and 'dances'.
Special: Anbu Ability, no hand signs required
Drawback: N/A
Description: The ANBU Member sends wave links to the opponents optical perception, making false images, lights, and sound waves intensify or decrease in quality.
Limit: ANBU ((must have scroll given to you by the Captain in order to train))
* Optical cloning technique
Type: Genjutsu
Rank: C-rank
Effect: Makes it appear as if the ANBU member is in two places at once, or even appears one place, when they're somewhere completely different, basically an optic illusion, similar to the normal clone but activated through the ANBU's movements into the victims optical perception.
Special: No Hand signs required.
Drawback: N/A
Description: Creates multiple images through dances and movements.
Limit: ANBU, must be trained through a scroll
* Dance of blades
Type: Genjutsu
Rank: B-rank
Effect: This jutsu is activated through a versatile set of mesmerizing movements and wave pattern like dances. Through the opponent s eyes the ANBU member seems to get faster and faster, until blades of all sorts begin launching out of the sleeves of the ANBU member, these blades seem like blurs until coming in contact with the victim, and making them think they are actually being attacked, when in reality its all in their mind.
Special: No Hand signs,
Drawback: N/A
Description: Weaponry of all kinds fly in every direction from the ANBU's cloak sleeves upon activation of this jutsu. The ANBU dances wildly, flinging about imaginary weaponry, that the victim thinks, is real.
Limit: Must be ANBU, Must be concealed within an ANBU cloak, must know the basic fighting style of the ANBU.
* Reflection dance ((Known by locals as; mirror mirror on the wall, thought of as a joke, and not real))
Type: Genjutsu
Rank: B-rank
Effect: Through versatile movements, the ANBU can send transmissions to the opponents brain, signaling them to make the same exact movements of the ANBU member, through the victims eyes, it seems as if the ANBU is copying their movement to a "T" when in reality, they're copying the ANBU.
Special: No Hand signs
Drawback: Sharingan and eye's of that nature can see through this, and determine that they are indeed, following the ANBU instead of it being the other way around...
Limit: Must be ANBU
* Image enhancement technique ((has no real name))
Type: Genjutsu
Rank: B-rank and A-rank
Effect: B-rank effect: This jutsu allows the opponent to believe, 1). That they are in a whole different environment then they were before, 2). That The environment is somewhat 'dancing' and bending around them. or 3). That they are simply going mad.
A-rank effect: The ANBU may intensify the victims perception of the area around him, making a small Brussels of leaves seem like a roaring explosion, or a small animal seemingly a large deadly beast.
Special: No Hand signs
Drawback: The victim may go crazy and attack while the ANBU are attempting this technique.
Description: This intensifies the victims perception of things, making a small cloud of dirt seem like an explosion of fire and rubble.
Limit: Must be ANBU
* Fading fist
Rank: B-rank
Type: Genjutsu
Effect: The ANBU Member seemingly flows into an attack, launching fists from all directions, limbs flying toward the opponent from all area's in such a swift motion that many are persuaded to simply give up and cry in a corner. This is usually done with an optical clone, yet the attacks are completely fake but conceal the real attacks that the ANBU are launching within the jutsu.
Special: No Hand signs
Drawback: 1) Any type of noise or sound present while attack is in play could easily snap the opponent out of it, as the attacks don't play directly on the optical nerve, but more on speed and genjutsu, the ANBU must be silent when performing this attack, meaning cloaks would make a little too much noise, and they would have to wear they're normal armor gear. 2) The victims senses are slightly heightened as a drawback tot his effect, making for noises or smells to snap them out of it.
Description: The ANBU heightens the victims sense's and uses speed to make it appear as if many hands and limbs are flying at them. The main sense heightened would of course be the optic perception, but others are enhanced as well, giving for a way out of the jutsu.
Limit: ANBU
* Lunar Explosion ((AKA The Moons 'Big Bang'))
Rank: A-Rank
Type: Genjutsu
Effect: Intensifies the rays that the moon gives off to make it appear as if the moon is approaching the victim at deafening speeds.
Special: Ram, horse, dragon dog.
Drawback: N/A
Description: The user performs the hand sign's needed to intensify the light that the moon gives off, making it appear to get larger and larger, as if it were coming closer to the opponent, until the light is too bright to withstand, and it appears as if the moon has literally exploded. This could leave a victim blind for days, or permenantly if used correctly.
Limit: ANBU
* Violent sound wave
Rank: B-rank
Type: Ninjutsu
Effect: Creates a sound wave to either counter normal sounds such as foot steps or even voices, and completely block them out, or to blast into the opponents ears, muffling their transmition completely. This could easily be used to hide the presence of the ANBU, muffling a usually loud footstep to a dull touch, The sound still goes through however, but only to the ANBU's ears, to which it is muffled before reaching passed the user.
Special: Ram, horse, dragon for the attacking sound wave, no handsigns for the muffling sound wave.
Drawback: N/A
Description: The ANBU Can erform the hand signs to clasp their hands together toward the victim to send a violent shockwave into their ears, or use it to dull the sounds of their own footsteps, to easily hide their presence.
Limit: ANBU
* Assasination tactic
Rank: S-rank
Type: Ninjutsu
Effect: concentrates a small orb like ball of chakra into the opponents wind pipe from afar, the ANBU must concentrate completely however to sustain the ball, while it combats the victim's own chakra, making it very difficult to sustain for until the opponent suffocates.
Special: Ram, dragon, boar, serpent. ((ussually one handed)
Drawback: The user is open to attack, and is recommended to be hidden while performing the jutsu.
Description: Theuser concentrates a small ball of chakra into the victims throat, making them choke on something that can't be extracted physically. The user constantly combats the victims own chakra however, making for a hard time until the victim finally dies, and appears to have choked on their own tongue to witnesses.
Limit: ANBU, must have excellent chakra control.
Rank: "C" Rank
Skill: GenJutsu
Effect: A Team style technique, this technique is used to in which creates a hypnosis state within the opponent in which the opponent becomes unable to move, while the user motions greatly that allows the opponent an absence of the mind. This technique allows the opponent the incapability of movement for a period as long as the user continues to use the technique by still moving their hands in the continuous fashion, never stopping, never giving way, or slowing down.
Special: "Handseals"
Drawback: A technique that is primarily used by the user's hands. The user uses their hands in a way to where it looks like a creation of events, in which gives the opponent that hypnosis stasis. If the user is not looking into the very hands, then the technique simply does not work.
Description: As the opponent looks at the user, the user begins a series of handseals in which is used to distract the opponent. As the opponent keeps their eyes along the very handseals they begin to grow drowsy, they go into a figment of incapable of movement. As this occurs to get out, it becomes incapable of getting out unless the opponent, or the user is hit in a distracting fashion. What occurs is that the user pushes their chakra outwards messing with the chakra system of the opponent's body. The handseals is what keeps the opponent in the hypnosis like state, as they are incapable of moving as long as the user continues to move their hands in the handseals fashion. When the opponent is in the hypnosis state, the eyes stay glued towards the user's hands, which allows the user to move, or to make the opponent move by moving himself. If the user moves left, the opponent moves left, if the user moves forward, the opponent moves backwards. What occurs is that the opponent becomes somewhat of a mirror in steps towards the User's actions.
Limit: Must know Phantasm Perception, GenJutsu ANBU Universal Technique
Revamped by Jakkaru
* Kanashibari no Jutsu
Rank: D-ranked
Skill: Ninjutsu
Effect: ---
Special: "Handseals"
Drawback: If the one this jutsu is cast on gets damaged the jutsu will end. If eye contact is broken the jutsu will end. Only works on those two ranks or more below the user
Description: A fundamental jutsu taught to the ANBU (it is rare for a member of ANBU to not have this technique,) Kanashibari causes the target to become paralyzed. This effect only works on opponents of 2 ranks lower, and the duration is dependant on both the user and the opponent. The duration of this technique when a A-ranked ANBU uses it against a D-ranked is 2 posts. Against a C-ranked , it is 1 post. A. S-ranked use of Kanashibari will last 3 posts against a D-ranked , 2 against a C-ranked, and 1 against a B-ranked. It is important to know that if the target is damaged, the technique immediately ends. While this is most often used as a capture technique, it has medical uses as well. Medical Nin using Kanashibari for the purposes of field surgery are not limited by a number of posts, assuming the target is either unconscious or willing to be put under the technique. User must make eye contact for jutsu to come into effect. Eye contact must be maintained for the duration of the jutsu.
Limit: ANBU Only
These Techniques were Created by Hotoka
* Hitoku no Jutsu
Rank: D-ranked
Skill: Genjutsu
Effect: ---
Special: Ram; Horse
Drawback: ---
Description: A basic ANBU genjutsu, this causes the user and the area immediately around the user (within one meter) to change in ways that would better aid the user in hiding. For example, in a darkened area the shadows will seem to converge on and around the ANBU, further hiding him from sight. In a forested area, the technique would discolour the user to better blend him in with the surroundings, as well as altering the plants in the area to better shield him. Note that all of these effects are purely illusionary; the shadows in the first example, the discolouration and the plant alteration of the second example. The jutsu works primarily because it is subtle, taking little chakra and having a small localized effect, even those who could pierce the illusion rarely give it enough notice to do so. Depending on the level of the Character's GenJutsu depends on how strong the Jutsu.
Limit: ANBU only
Division: Universal Techniques.
* Body Disposal
Rank: B
Skill: Ninjutsu
Effect: ---
Special: Ox; Rooster; Dog; Boar; Dragon; Monkey; Dragon
Drawback: Cannot be used in battle.
Description: Creates a blue flame in a 2 meter radius around the target, raising up to 50 centimeter. Everything in that circle is completely gone up in smoke, not even leaving ashes on the ground.
Limit: ANBU only
Division: Universal Techniques.
These were created by Lash
* Sai no Jutsu ["Restraining Technique"]
Rank: "D" Rank
Skill: Genjutsu
Effect: Creates a restraining feeling within the opponent's limbs, reducing the effected area's speed by 10%.
Special: "Hand Seals"
Drawback: Can only effect a maximum of two areas at once.
Description: The user's hands come rapidly together, forming two to three handseals. The user then projects a wave of chakra towards the opponent. Upon striking the opponent, the area that has been struck will find that their limbs do not respond well, almost as if they have been restrained and they are fighting against it.
Limit: Universal ANBU Genjutsu; Requires the Figment Perception.
* Hainawa no Jutsu ["Crawling Rope Technique"]
Rank: "A" Rank
Skill: Ninjutsu
Effect: Creates a small rope of chakra that is used to quickly bind either the opponent's legs or arms.
Special: "Hand Seals"
Drawback: The rope is made out of chakra, meaning that it is capable of being destroyed by things that drain chakra.
Description: Performing the required handseals, the user creates a rope of chakra that can have a length that varies based upon the user's technique level. This rope is then launched towards the opponent quickly, giving them little reaction time. As the rope strikes the opponent, it quickly encircles either their legs or arms in order to prevent movement. This can be used as both a capturing-type technique or a delaying type technique to give the user more time to strike an opponent in combat. The rope has the strength of tempered steel, making it very difficult to escape from.
Limit: Universal ANBU Techniques
* Shakkahō ["Red Flame Cannon"]
Rank: "C", "B", "A", "S" Rank
Skill: Ninjutsu
Effect: Creates a ball of flame that will, upon impact, explode.
Special: "Hand Seals"
Drawback: The ball itself is relatively slow-moving. Because of this, it is better to use this attack within close range or within confined quarters. However, that also means that the user could become susceptible to the attack, as well.
Description: Performing the hand seals, the user will then gather chakra around their open palm. An orb will appear there, and then shrink. A burst of flame will overtake the orb at that point, creating something of about a foot in diameter. The orb is then thrown towards the opponent. Upon striking a surface, the smaller, inner orb of chakra within the ball will explode, causing the flames to rapidly spread. The amount of damage done by this technique is dependent upon the rank:
o "C" Rank- Explosion causes the damage of one exploding tag.
o "B" Rank- Explosion causes the damage of three exploding tags.
o "A" Rank- Explosion causes the damage of five exploding tags.
o "S" Rank- Explosion causes the damage of ten exploding tags.
Limit: Universal ANBU, requires the Fire Release.
* Sōren Sōkatsui ["Twin Lotus Blue Fire Crash Down"]
Rank: "S" Rank
Skill: Ninjutsu
Effect: Creates two Sōkatsui.
Special: Every handseal once.
Drawback: The user is incapable of using techniques higher than "C" rank for five turns. If the attack is used later on during a fight when an opponent has a smaller amount of chakra, it will deal less damage.
Description: This ability is simply two Sōkatsui fired at the same time. However, it requires a much greater amount of chakra control than the previous. After forming the seals for the technique, the user extends both arms, placing the hands together in an "X" formation. The chakra from the technique will release itself from here, building up into an orb twice the size of the regular Sōkatsui. The orb, moving at an even greater speed then the singular Sōkatsui, will strike the opponent and, upon entering their body, begin to drain 10% of the opponent's current chakra. The opponent, however, will general feel as if nothing has happened to them. The following turn, the chakra from the opponent will release itself and surround the opponent, then come crashing down upon them. The opponent will suffer from a great amount of impact damage, depending upon the amount of chakra taken, and will stun an opponent for some time between one and four turns, depending on the amount of chakra taken from the opponent.
o If a "D" Rank Amount of chakra or less was taken, then the target is stunned for 1 turn.
o If a "C" Rank Amount of chakra was taken, then the target is stunned for 2 turns.
o If a "B" Rank Amount of chakra was taken, then the target is stunned for 3 turns.
o If a "A" Rank Amount of chakra was taken, then the target is stunned for 4 turns.
o It is impossible to obtain an "S" rank amount of chakra drain from this technique.
Limit: Must know Sōkatsui.
* Hakufuku ["White Crawl"]
Rank: "S" Rank
Skill: Ninjutsu
Effect: Attacks everything that is solid around the user, breaking it down.
Special: "Hand Seals", holding Ram
Drawback: If the technique encounters a foreign chakra, it will attempt to battle it. If the chakra it encounters is at or above "B" Rank, then this attack will do nothing. The user must charge for the attack for three turns, meaning it is impractical to use in battle.
Description: Performing the required handseals, ending and holding the Ram, the user will then sit and gather chakra for three turns. Upon the completion of the third turn, the chakra will be released into the atmosphere, attempting to attach itself to anything solid within a five meter radius around the user. The chakra, then, will begin breaking down the substance, almost like an acid. This acid effect is extremely powerful, capable of cutting through wood in one turn, stone in two, iron in three, and even diamond in four. This attack will continue until the user releases the Ram seal, and drains a "B" Rank amount of chakra per turn that the seal is held to continue the technique.
Limit: ANBU Universal Technique
* Sōkatsui ["Blue Fire, Crash Down"]
Rank: "A" Rank
Skill: Ninjutsu
Effect: Creates a rapidly moving ball of energy that passes through an opponent, steals a portion of the chakra, and then releases that same chakra against them.
Special: "Hand Seals"
Drawback: The user is incapable of using techniques higher than "C" rank for three turns. If the attack is used later on during a fight when an opponent has a smaller amount of chakra, it will deal less damage.
Description: Performing the hand seals, which include the seals for Chakra Kyuin, the user then creates an orb of chakra within their hands. This orb is about six inches in diameter. Then, extending their arm, this orb is then launched towards the opponent, flying rapidly towards them. Upon striking a target, the chakra within the orb then rapidly eats away at 5% of the opponent's current chakra, feeding upon it. The opponent, in general, will feel as if nothing has happened to them. The following turn, the chakra that is being absorbed by the orb will surround the opponent and slam against them on all sides, dealing impact damage as well as generally stunning them for somewhere between 1/2 turns to 2 turns, depending on how much chakra was drawn from the opponent. The impact is generally visible in the form of dirt or debris that is struck by the crash's shockwave.
o If a "D" Rank Amount of chakra or less was taken, then the target is stunned for 1/2 turn.
o If a "C" Rank Amount of chakra was taken, then the target is stunned for 1 turn.
o If a "B" Rank Amount of chakra was taken, then the target is stunned for 1 1/2 turn.
o If a "A" Rank Amount of chakra was taken, then the target is stunned for 2 turns.
o It is impossible to obtain an "S" rank amount of chakra drain from this technique.
Limit: ANBU Universal Jutsu, Requires Chakra Kyuin
* Hozenhada no Jutsu (Body Conservation Technique)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Allows the user to create a shell of chakra around a body that prevents the breaking down of chemicals that decompose a body.
Special: "Hand Seals"
Drawback: This shell lasts only three days, and cannot be placed on a body more than once.
Description: After the Shinobi Hunter has killed a victim, sometimes they are needed to bring a body back for proof of death or preservation of bloodlines, etc. Using this technique, the user will coat a dead body in a shell of chakra that prevents that chemicals within the body from reacting with the air and causing decomposition. This shell will last for a total of three days, thus preventing the beginning of decomposition for three days, which can rapidly increase the amount of time a body has to be identified before it becomes decomposed.
Limit: Shinobi Hunter / Universal ANBU
* Suro-Juubun (Perfect Throw)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Allows the user, with use of chakra, to partially guide a projectile weapon towards the opponent.
Special: "Hand Seals"
Drawback: The guiding sequence of the technique is not perfect, and the user becomes only capable of moving the projectile slightly.
Description: Suro-Juubun is a technique that is used when accuracy is a must, and the user doesn't want to even consider the possibility of chance. Using already honed projectile throwing skills, the shinobi will coat the projectile in a coat of chakra as well as coat their hand. When the kunai is thrown, a tiny chakra string, similar to but not nearly as flexible or usable as a puppet string. This gives the thrown projectile a much greater stability as well as the shinobi the ability to, with a very sharp movement, partially change the trajectory of a weapon that is already in flight so that, in case the opponent suddenly moves, the attack may still strike its' mark.
Limit: Shinobi Hunter / Universal ANBU
* Torakkingu no Jutsu (Tracking Technique)
Rank: "B" Rank
Skill: Ninjutsu
Effect: Allows the user, with something of the target and the target's last known location, to gain a sense of direction towards where the target has moved to.
Special: "Hand Seals" - end and hold Ram
Drawback: Requires that the User have an object that belonged to the target, whether it is a hair, fingernail, or even a book that they owned and often read. Can only work within a maximum of fifty miles. Can only be used three times in one thread -or- three times every 30 posts.
Description: Using an object owned by the target as a medium for the Ninjutsu, the user will perform the required handseals, ending and holding the Ram handseal in a location that the target was last known to be in. The user will gain a feeling of insight, generally felt as a nudge in a certain direction, as to which way the target moved from that position. As long as the user holds the Ram handseal, he or she is capable of tracking down the opponent through 'feeling' out their location. However, this ability points only in a straight line, so it is possible to have it move through untravalable terrain. Finally, the maximum distance of this technique is 50 miles, so if the opponent moves out of that range, then this will only point to the spot where they were at when the fifty miles has passed.
Limit: Shinobi Hunter / Universal ANBU
These Techniques were created by Hanato
* Corruption art, fading memory
Type: A-rank
Effect: The user forces the victim to stare into the holes in the ANBU mask, activating the jutsu. Its a simple curse of the ANBU mask making any victim surcome to the curse. The vicims mind begins to reel with false memories, slowly tearing itself apart.
Special: Boar. Sheep, Dog
Drawback: N/A
Description: The user maneuvers him/herself into the opponents face, forcing them to stare blankly into the eye holes of the ANBU mask thus activating the jutsu. once activated the victim becomes corrupt with false memories...memories implanted into their mind that either amplify bad memories and make them worse, or add fake memories that quickly corrupt the opponents mind with continues thought and grief, for a period of just 18 seconds (three posts) they seem to continuesly flow into their mind relentlessly.
Limit: Must be ANBU (Any Division)
* Gorome Sealing art, Cage of the forgotten
Type: B-Rank
Effect: A daimond shaped red symbol appears around the victim when this jutsu is activated. The victim may not exit the symbol lest they leave their chakra behind. The user may make the final strike once the victim is trapped inside.
Special: boar, sheep, rat, dog, (last handsign held for capturing methods) ox
Drawback: The user must hold the handsign for three turns before it activates fully
Description: The user activates the neccessary handsign and holds it for three turns before a red daimond shaped symbol appears around the victim, ensnaring them and trapping them inside. The daimond has small circle shped symbols inside symbolizing each individual handseal. the one at the top (ox) glows a bit brighter than the others as they all work in unison to insnare the victim fromusing jutsu of any sort and ultimately trapping their chakra inside!
Limit: ANBU, Universal division
* Mind Reeling method
Type: Genjutsu
Rank: C-rank
Effect: Manipulates the victims thoughts and visions through versatile movements and 'dances'.
Special: Anbu Ability, no hand signs required
Drawback: N/A
Description: The ANBU Member sends wave links to the opponents optical perception, making false images, lights, and sound waves intensify or decrease in quality.
Limit: ANBU ((must have scroll given to you by the Captain in order to train))
* Optical cloning technique
Type: Genjutsu
Rank: C-rank
Effect: Makes it appear as if the ANBU member is in two places at once, or even appears one place, when they're somewhere completely different, basically an optic illusion, similar to the normal clone but activated through the ANBU's movements into the victims optical perception.
Special: No Hand signs required.
Drawback: N/A
Description: Creates multiple images through dances and movements.
Limit: ANBU, must be trained through a scroll
* Dance of blades
Type: Genjutsu
Rank: B-rank
Effect: This jutsu is activated through a versatile set of mesmerizing movements and wave pattern like dances. Through the opponent s eyes the ANBU member seems to get faster and faster, until blades of all sorts begin launching out of the sleeves of the ANBU member, these blades seem like blurs until coming in contact with the victim, and making them think they are actually being attacked, when in reality its all in their mind.
Special: No Hand signs,
Drawback: N/A
Description: Weaponry of all kinds fly in every direction from the ANBU's cloak sleeves upon activation of this jutsu. The ANBU dances wildly, flinging about imaginary weaponry, that the victim thinks, is real.
Limit: Must be ANBU, Must be concealed within an ANBU cloak, must know the basic fighting style of the ANBU.
* Reflection dance ((Known by locals as; mirror mirror on the wall, thought of as a joke, and not real))
Type: Genjutsu
Rank: B-rank
Effect: Through versatile movements, the ANBU can send transmissions to the opponents brain, signaling them to make the same exact movements of the ANBU member, through the victims eyes, it seems as if the ANBU is copying their movement to a "T" when in reality, they're copying the ANBU.
Special: No Hand signs
Drawback: Sharingan and eye's of that nature can see through this, and determine that they are indeed, following the ANBU instead of it being the other way around...
Limit: Must be ANBU
* Image enhancement technique ((has no real name))
Type: Genjutsu
Rank: B-rank and A-rank
Effect: B-rank effect: This jutsu allows the opponent to believe, 1). That they are in a whole different environment then they were before, 2). That The environment is somewhat 'dancing' and bending around them. or 3). That they are simply going mad.
A-rank effect: The ANBU may intensify the victims perception of the area around him, making a small Brussels of leaves seem like a roaring explosion, or a small animal seemingly a large deadly beast.
Special: No Hand signs
Drawback: The victim may go crazy and attack while the ANBU are attempting this technique.
Description: This intensifies the victims perception of things, making a small cloud of dirt seem like an explosion of fire and rubble.
Limit: Must be ANBU
* Fading fist
Rank: B-rank
Type: Genjutsu
Effect: The ANBU Member seemingly flows into an attack, launching fists from all directions, limbs flying toward the opponent from all area's in such a swift motion that many are persuaded to simply give up and cry in a corner. This is usually done with an optical clone, yet the attacks are completely fake but conceal the real attacks that the ANBU are launching within the jutsu.
Special: No Hand signs
Drawback: 1) Any type of noise or sound present while attack is in play could easily snap the opponent out of it, as the attacks don't play directly on the optical nerve, but more on speed and genjutsu, the ANBU must be silent when performing this attack, meaning cloaks would make a little too much noise, and they would have to wear they're normal armor gear. 2) The victims senses are slightly heightened as a drawback tot his effect, making for noises or smells to snap them out of it.
Description: The ANBU heightens the victims sense's and uses speed to make it appear as if many hands and limbs are flying at them. The main sense heightened would of course be the optic perception, but others are enhanced as well, giving for a way out of the jutsu.
Limit: ANBU
* Lunar Explosion ((AKA The Moons 'Big Bang'))
Rank: A-Rank
Type: Genjutsu
Effect: Intensifies the rays that the moon gives off to make it appear as if the moon is approaching the victim at deafening speeds.
Special: Ram, horse, dragon dog.
Drawback: N/A
Description: The user performs the hand sign's needed to intensify the light that the moon gives off, making it appear to get larger and larger, as if it were coming closer to the opponent, until the light is too bright to withstand, and it appears as if the moon has literally exploded. This could leave a victim blind for days, or permenantly if used correctly.
Limit: ANBU
* Violent sound wave
Rank: B-rank
Type: Ninjutsu
Effect: Creates a sound wave to either counter normal sounds such as foot steps or even voices, and completely block them out, or to blast into the opponents ears, muffling their transmition completely. This could easily be used to hide the presence of the ANBU, muffling a usually loud footstep to a dull touch, The sound still goes through however, but only to the ANBU's ears, to which it is muffled before reaching passed the user.
Special: Ram, horse, dragon for the attacking sound wave, no handsigns for the muffling sound wave.
Drawback: N/A
Description: The ANBU Can erform the hand signs to clasp their hands together toward the victim to send a violent shockwave into their ears, or use it to dull the sounds of their own footsteps, to easily hide their presence.
Limit: ANBU
* Assasination tactic
Rank: S-rank
Type: Ninjutsu
Effect: concentrates a small orb like ball of chakra into the opponents wind pipe from afar, the ANBU must concentrate completely however to sustain the ball, while it combats the victim's own chakra, making it very difficult to sustain for until the opponent suffocates.
Special: Ram, dragon, boar, serpent. ((ussually one handed)
Drawback: The user is open to attack, and is recommended to be hidden while performing the jutsu.
Description: Theuser concentrates a small ball of chakra into the victims throat, making them choke on something that can't be extracted physically. The user constantly combats the victims own chakra however, making for a hard time until the victim finally dies, and appears to have choked on their own tongue to witnesses.
Limit: ANBU, must have excellent chakra control.